This is my first post here and I'm not really used to forums anyway, so err...... hi all ?
*cough*
I've downloaded the STLs of the pandora a long time ago and finallly had a couple of hours to work on them.
So the STLs are pretty much the usual screwup you get when you go from nurbs / volumes to polygons.
No real topology, open edges, double faces etc. sudivision? forget it ^^
And you also need get rid of those perfect sharp edges to get some nice highlights.
Soooo I started to do a complete remesh / retopo to get a decent model for rendering.. MUAHAHAHA!!
Right now I'm done with the stylus and the back of the top part.
I try to get rid of unnecessary polys without sacrificing any detail aaaand maintain a subdividable topology.
It's not final yet and I know I can go lower with the polycount.
..especially the stylus - but this was the first test and I'll reduce it when Im done with the whole thingy ^^
so if anyone's interested I would gladly share the files when I'm done.
I'm working in 3dsmax 2k8, but I can spit our anything from obj to fbx
Here's the progress so far:
The top part:
And the stylus:
I think I'll be done some time next week, coz I'm not home this weekend.
cheers
pix