That's true, and actually I think I'm one of the very very few ones (am I even not alone?) who has made his own rasteriser and uses it in his games. But anyways, if I made this choice, it's because I'm crazy, and the reason for that is that I'd rather do it all on my own, even when it comes to dealing with registers and stuff, rather than use a library, as SDL on the GP2X benefits from all the known hardware optimisations.Adventus said:Platforms like the GP2X, scare them off when they realise to get decent performance they have to actually interact with the hardware to some extent instead of interfacing through a standardised API. Their wouldn't be many game programmers willing to write a software rasteriser.
So yes, very few people are into wanting to control absolutely everything that happens in their game algorithmically like me, but I don't think it scares anyone away, because of hardware accelerated SDL and OpenGL ES http://wiki.gp2x.org/wiki/OpenGL_ES
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