About the screen - that does look very much like a Samsung part. However the only Samsung part I can find which matches the photos, is a WQVGA+ screen of 480x272 pixels (and I'm guessing Sony is blocking sales of those to "unknown projects" as it matches the PSP resolution).
Vince2501 said:
Without Dreamcast, it would be a bit of a hard sell for me. Though I like the wifi and GPS abilities, and PSX emu would be nice. But I'm not too big an N64 fan and it's handful of classic titles. Time will tell, but with emulation picking up for DC (I.E the NullDC emulator) I would think it should happen. This is coming from someone who isn't exactly techy, but I would pay $300+ for a handheld that could play Dreamcast at a playable speed.
That's just me, my apologies if I've all ready missed the boat for that discussion
I believe it's been established by now, this device will not have GPS abilities (and no Bluetooth). If I'm wrong, feel free to correct.
Even with me not knowing a lot of programming and not knowing the extent of processing power of the Craiginator, I would still say that as emulators go, judging from what's been said in this thread by people in the know, fullspeed PSX is definitely going to happen, N64 might be possible but perhaps not entirely fullspeed (but playable, I'm sure). I'm finding it really hard, though, to believe the Craiginiator will have enough power to run a nullDC port (which is closed source so far, by the way) at even a fraction of fullspeed. Though I'd love to be proven wrong on that.
I'd rather focus on the improvement in other emulators that will be possible on the Craiginator, such as the WVGA resolution and touchscreen which will enable proper mouse-control and high-res games (CoMI, Touché...) in ScummVM, as well as proper Amiga emulation which enables use of Workbench. Emulators that have to use scalers to achieve the correct aspect ratio will not have to suffer from the crappy "nearest neighbor" scaler of the MMSP2, but might use substantially better scalers such as HQ2X or at least some less crappy scaling than "nearest neighbor". This applies to emulators of any platform which used "non-square pixels" stretched or squashed to fill a 4:3 screen, such as SegaCD, PCEngine, NES and SuperNES, CPS2 and more.
Also the power of the CPU/GPU in the Craiginator will substantially help improve emulation of many platforms such as the C64, Amiga, SNES, PSX and GBA, all of which will likely be possible to run fullspeed on the Craiginator, whereas some lack features (think SNES special chips) and/or require severe overclocking to run at a playable speed on the GP2X.
In summary, I think it warrants a pre-order anyway, or if you're hesitant, at least a purchase once the device has been evaluated on the market and we can see what improvements over the GP2X it has brought.