I can't seem to find a save state that has the charge beam, but if I'm not mistaken doesn't that charge work if you stop firing and wait for the red charged indicator to come on?
yes the sides of the cannon start glowing when its charge is building.
Haven't tried that yet. If that's how it's intended won't that make it half-useless having to power down your main cannon in order to fire the secondary? Must be super powerful then
yes it does make it kind of useless, no it isn't super powerful, for that you need the Zica Supercharger (basically the same thing but using long-dead alien's technology). Having to not fire your main weapon is kind of a problem but wasn't an issue in the earlier DOS version i think (as the main weapon and sidekicks could be fired independently) i did report this bug to trashy before way back in december of last year, i said this:
"I Have noticed that any sidekicks that do not have an ammo count automatically fire when the normal forward weapon is fired, in most cases this is fine and is as it should be but with side weapons like Charge Cannons & Zica Supercharger this should not be the case as these weapons become more effective as they charge up when not fired. This seems to be quirk in your port of the game as i've noticed it doesnt occur in the DOS version, 2000 version, or the Old Pandora port of the game from several years ago. Wondering if you have any thoughts on this...."
i had a theory regarding this issue about it being related to the control map and hoped it would be solved by translating the Pandora button depressions for the main weapon and the sidekicks into mouse clicks rather than key depressions, but as i never use a traditional mouse i haven't been able to test this. I
clearly remember that this wasn't an issue with the
DOS version. However i did find the same issue present in the GOG version of Tyrian2000 on PC.
If the issue isn't with the control map then perhaps i would suggest giving the charge based weapons some kind of limitless ammo count that doesn't deplete as a workaround (because weapons with ammo don't fire when the main weapon does) but i'm not sure how at liberty Trashy is to alter the games coding.
Is it tyrian an easy shooter compared to others? I am a side scrolling shooter newb and suck at other games of that genre, but here I progress rapidly. Episode 4 now, almost maxed out, only like two or three levels gave me a hard time. I'm playing on normal with slow movement. Maybe I should go faster...
Play from the first episode onwards at normal speed, then things get more challenging. Also this game is meant to be completed many, many times as there are so many different branching secrets and different weapons set up's to choose from - aswell as secret codes for the title screen to unlock variations on "Arcade Mode".
Guessing you're trying Original Mode where you get to buy ship upgrades, the
real challenge presents itself in Arcade Mode.