It's not a matter of how well it fits my hand, it's a matter of not randomly changing stuff around and unorganizing it so that every time a new system comes out, there's a new button layout to get used to.
I don't understand why Nintendo changed their controllers the way they did. The ones they had before worked just fine. The only change they really needed was to add some more buttons. I use the RetroCon because it's based off of an NES controller... the NES was my favorite system ever, and I love nostalgia. I was still used to it after many years of not playing the NES at all. Using the analog sticks felt very weird, and the L1 and L2/R1 and R2 being side by side instead of above or below each other took some getting used to, but now that I'm used to it, I love it.
Times move on.
Have you changed your mind on wireless pads yet btw?
I realize times move on, and things change. I have no problem with that as long as the change is logical. They gave us the NES, and then they gave us the SNES which was the same except it added 4 buttons and was rounded instead of a square. Then all of a sudden they give us this gigantic thing with 3 handles, a joystick that you're forced to use in almost every game you play, 3 shoulder buttons even though only 2 can be used at once, changed the relative postions of the A and B buttons, added 4 C buttons in the same configuration as the ABXY from the previous controller but moved them to a different position, and removed the select button entirely. That's one hell of a radical change. The change from the N64 to the gamecube isn't nearly as radical, but why the hell'd they make one of the buttons half the size of the other, and then turn X and Y into cashew shaped buttons and just slap them on randomly? If that's the result of lots of QA testing and redesign, then their QA department sucks... And No, I haven't changed my mind about wireless controllers. They offer NO advantage over controllers with wires... in fact, they're actually disadvantageous because you'll have to charge them. Even if they'll be playable for an entire 24 hours without having to recharge, it's still a disadvantage that you have to recharge them at all. For at least some period of time, you won't be able to play with one of your controllers.
I'd rather have a game that uses a lot of buttons than one that has a lot of functions that are taken out becuase the controller doesn't have enough buttons to handle them all... or being forced to use some retarded button combo to perform certain functions.
Try playing "wing commander" on the SNES.
I really can't understand why you think that Gamecube Controllers feel "cheap" or as if they are about to break. I think they feel a lot more sturdy than the Dual Shock, I always thought THAT thing would break soon.... I think the GC Controller is one of the best designs on a console controller ever: All buttons are easily reachable and while I was really unsure about that large A button, I have come to like it.
I don't know why exactly either... they just felt like they were made of really cheap plastic... I have 2 friends who are twins, and they used to have a gamecube. They broke like... 5 different gamecube controllers. I don't know how or what they did, but they broke them over the course of maybe a year. I have not yet broken a single playstation controller, dualshock or otherwise. The buttons are no more easily accessible on a gamecube controller than they are on a playstation controller, and because the layout is organized and not just slapped on, it's much easier to use. The buttons form a pattern... a diamond/square. Just by looking at it, even if you've never played it, you know where each button will be. You might not know what each button is called, so there will still be slight confusion, but they're a logical pattern that will be easier to pick up. And because sony isn't constantly making some radical change to their controllers from one system to the next(button layout is still exactly the same for 3 generations), you won't have to get used to something new. They're only changing the shape of the controller now.
I'm not trying to start a sony vs. nintendo war here, so please don't treat what I've said in that way. I'm just saying I prefer Sony's controller design and approach over Nintendo's. And for the record, while I don't really like the X-box controller either because its ABXY buttons are set up like a reversed SNES controller, and the controller(regular one at least) is fricken huge. But if I had to pick between X-box and Gamecube(2 companies with controllers i'm not fond of at all), I'd take the X-box any day. Most of the time I'm all for original ideas and innovation, but not in a situation like this where the "innovation" is totally pointless.