Well you could do it like the PSP's (very shitty) DS emulator, and have one small screen beside a normal sized one...or you could split the screen in half horizontally....or you could split it vertically....or, for the games that only use one screen at a time (which is most of them) you could have a button that switches between them....or you could use TV out and use the TV as the top screen and the Pandora's as the bottom.Simon Parzer said:Well, the DS has two screens where the Pandora has only one. That seems like a conceptional problem to me. Even if there was fullspeed emulation, would it be usable?
PlopperZ said:or you could use TV out and use the TV as the top screen and the Pandora's as the bottom.
Is that possible? I thought I'd read that it wasn't. Very happy to be corrected though.
Hmmm...turning the Pandora on its side probably would be very problematic for controls, unless you were using a gamepad. I think the Side by Side option would be realistic.Firefox said:I've just cut a piece of card to the size of a DS screen (assuming DS lite screens are the same size as the original DS's screens?) and tried placing it on the Pandora's screen.
If you could stand to turn the Pandora sideways ninety degrees you could fit two DS screens on it with room to spare between/above/below them.
If you didn't turn the Pandora and could stand the emulated DS screens being about 2/3 the width and height of real DS screens then you could fit them side-by-side or above each other. In fact, you'd then have room for four emulated DS screens on the Pandora's screen.
I think Tobriand's idea of one full-size screen and one shrunken (half-size) screen may have some mileage in it - perhaps it would be tolerable to have two screens overlapping slightly at one corner, then the shrunken screen could be bigger?
(Not that I'd be first in the queue to work on a DS emulator.)
Firefox said:Not that I'd be first in the queue to work on a DS emulator.
Oh Go on, go on, go on, go on, go on, go on, GO ON!
(please?)
TaG said:Oh Go on, go on, go on, go on, go on, go on, GO ON!
A dynamic screen management would be awesome. Drag and drop the Screens like windows onto the LCD, Zoom/resize 'em how you like it, pull one screen over the other or put one screen by side while zooming the other screen to Full LCD Size etc... ^^ Maybe the Pandora can do Hardware Zoom features in Realtime?Firefox said:I've just cut a piece of card to the size of a DS screen (assuming DS lite screens are the same size as the original DS's screens?) and tried placing it on the Pandora's screen.
If you could stand to turn the Pandora sideways ninety degrees you could fit two DS screens on it with room to spare between/above/below them.
If you didn't turn the Pandora and could stand the emulated DS screens being about 2/3 the width and height of real DS screens then you could fit them side-by-side or above each other. In fact, you'd then have room for four emulated DS screens on the Pandora's screen.
I think Tobriand's idea of one full-size screen and one shrunken (half-size) screen may have some mileage in it - perhaps it would be tolerable to have two screens overlapping slightly at one corner, then the shrunken screen could be bigger?
(Not that I'd be first in the queue to work on a DS emulator.)
It should if opengl is used as rendererfusion_power said:A dynamic screen management would be awesome. Drag and drop the Screens like windows onto the LCD, Zoom/resize 'em how you like it, pull one screen over the other or put one screen by side while zooming the other screen to Full LCD Size etc... ^^ Maybe the Pandora can do Hardware Zoom features in Realtime?
It would feel like these Picture/Photo handling onto the IPhone Minus the Multitouch of course. maybe not while the emulated DS Game is running but even with moving during a pause Mode it would be a useful feature.
The trouble I see with that is because the little screen (assuming it would probably be the lower screen) is needed for touch screen input, and you would probably need to get the most size for that. Imagine trying to play Osu Tatake Ouendan or Elite Beat Agents on a really small "touch screen" space.Tobriand said:The other interesting thing in terms of side by side screens would be having a bar down the middle of the screen that, when dragged, would set the central point between them, and resize accordingly.
Personally, I'm still in favour of big screen/little screen, possibly with some overlap, though.
I'm in favor of all 3 choices you mentioned and the TV-out choice all being available, and can be set by game. That way you could use the most advantageous layout for each game.Tobriand said:The other interesting thing in terms of side by side screens would be having a bar down the middle of the screen that, when dragged, would set the central point between them, and resize accordingly.
Personally, I'm still in favour of big screen/little screen, possibly with some overlap, though.