Jarska333
What do you want?
I think they used to say the same thing about GP32 and Megadrive...
What I've wondered, could one make a "decoder", which would chomp up the ROM for game X, then look up the instructions it needs, and output a platform-compatible exe... I mean, as far as I see it, that is done during emulation, only in real time. ROM tells emulator to draw a Mario, emu tells the GP to draw a Mario...
It's so simple! :rolleyes:
that is called a port. In order to do so, you need to focus on one game at a time, and it takes alot of time.
That's like porting quake for pc to the gp2x. It's not because you do so that you can take the same formula and automaticly port Civilization and Warcaft to the gp2x.In order to play Those three games on the gp2x, you need to port Quake, Then Civ, Then Warcraft. Porting Console games on PC or Gp2x would be way thougher though.
That's not 'So Simple', not at all.
You guys are also thinking about processing power.
What about the input method? Even if the GP2X had enough power to emulate the N64 and PSX, the controller scheme just wouldnt work. at all. You would really have to fubar the controls to make it work.
I've brought up the input problem a dozen times in the discussion of N64 emulators in both the the cases of the PSP and GP2X (even on the DS!) and people often choose to ignore it with comments like "not every game uses all the buttons!"
that's like playing Snes games with a gp32x or gba...OH, WAIT!
PSX, Cahaz? That's nearly as bad as the N64, isn't it? Would the GP2X really be capable of running much in the way of PSX games?
Nope, not at all. PSX is way more simple. And i didn't said the gp2x would emulate psx at good speeds and framrate either. I just said it would be more plausible than the n64. It would be also way more possible than 32x or Saturn, even if those consoles are less powerfull than the psx. (Don't even think about Saturn!)
I've brought up the input problem a dozen times in the discussion of N64 emulators in both the the cases of the PSP and GP2X (even on the DS!) and people often choose to ignore it with comments like "not every game uses all the buttons!"
that's like playing Snes games with a gp32x or gba...OH, WAIT!
DynaMight posted on Oct 16 2005 at 04:26 PM said:Is ARM more or less powerfull Mhz to Mhz compared to say a Celeron?
Blah posted on Oct 16 2005 at 05:35 PM said:DynaMight posted on Oct 16 2005 at 04:26 PM said:Is ARM more or less powerfull Mhz to Mhz compared to say a Celeron?
It is impossible to compare Apples to Oranges effectively.
And when the apples are Intel and the oranges are AMD, it's usually sour grapesreallynotnick posted on Oct 16 2005 at 06:06 PM said:Blah posted on Oct 16 2005 at 05:35 PM said:DynaMight posted on Oct 16 2005 at 04:26 PM said:Is ARM more or less powerfull Mhz to Mhz compared to say a Celeron?
It is impossible to compare Apples to Oranges effectively.
Yeah and when ever I try to do that, I always end up with grapes. :blink: