Nintendo 3DS


While we are indeed unlikely to see a revision in the immediate future, I still suspect that we will see one within the life of the 3DS.
Revision, yes. Revision with added controls, highly unlikely, for the reasons I've already pointed out... :p

Besides, this is not bunk, but mere speculation. Time will tell.
I should clarify, I was referring to the rumour of a 3DS with added controls as blatant bunk, just as the other, near-identical, rumours that I linked to blatantly were. :p Speculation by its very nature is speculation, so I couldn't possibly say it's bunk.
 
Hell, I would probably settle for a 3DS with better battery life, a differant placement for the power button, and some rounder edges. I don't know who designed the form factor for the 3DS, but it is about as bad as the "Phat" was many years ago, which was excusable considering the first steps into the dual screen realm. I can't play more than 5-10 minutes without my hands hurting with the 3DS. Also a softer functioning D-Pad wouldn't hurt.


Chris
 
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I little bigger would be nice, too. I don't have big hands, but it's still uncomfortable to use for extended periods. The corners dig into my palms where an extra 2 or 3 cm would have them resting comfortably on my heels.


Maybe I'm just Pandora spoiled.
 
Hell, I would probably settle for a 3DS with better battery life, a differant placement for the power button, and some rounder edges.
That's much more likely, I dare say!


Myself, I've not had any issues with the 3DS (with the Nyko extended battery), though, just as I didn't with the design of the original DS. In fact, I kind of wish that my Pandora handled like it - I prefer how the 3DS+battery feels in the hand!
 
[...], the Circle Pad Pro controls are accessed via the IR port... But if you build them in, they're now suddenly accessed differently, when software will be looking... where? The IR port... :p The solution to this is to interface them that way internally, but then you lose the IR port... And adding a different IR port then means that the existing software that uses it probably won't work, either, [...]
Maybe the Circle Pad Pro is abstracted by the 3DS' operating system, and thus the way it is connected would not matter.


However:

Kenichi Sugino said:
[...] we don't have any short-term plans for creating a more compact version of Nintendo 3DS like we did with Nintendo DS Lite.
Source: http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_nintendo_3ds_30756_31133.html


People at Nintendo apparently were genuinely sorry when the 3DS' price was lowered a lot shortly after the device had been released, thus at least I can not imagine them releasing a revised 3DS revision soon. At this point, it would be neither required for improvements (apart from the battery life), nor would it be required to rescue the dying 3DS as a licensing business (i.e. a gaming platform) because it has never been in real danger.


New isn't always better.
 
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we don't have any short-term plans for creating a more compact version of Nintendo 3DS like we did with Nintendo DS Lite.
It would be practically impossible to reduce the width of the 3DS, however they could enlarge it, like the DS XL. However, I'd hope it didn't adopt the full proportions of the 3DS+CPP though. I don't mind the size of the 3DS myself, although it could certainly do with more rounded edges.


As for the IR issue - IR can accept multiple wavelengths so it's no impossible to accept controller input and data at the same time through the receiver.


Until I got my 3DS I stuck with my phat DS (which was a day one US version and still works perfectly) - I couldn't get on with my son's DS Lite at all. Far too small for my chunky mitts. :p
 
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I actually didn't have a problem with the Phats size actually. I upgraded to the lite because I couldn't stand the low backlite of that unit, as I could never see my games properly. I've also got hands smaller than some women, so the smaller units or more my style.


I do prefer the bigger screen on the XL, so I would love to have the 3DS go that big if possible. But if I could only get one improvement, I would vote for a bigger sweet spot. I love the the 3d effects, but trying to keep the unit dead center is becoming an issue for me.


Chris
 
I took 3 stars in every grand prix in every class in Mario Kart 7 today.


I love the 3DS, I have the red one and I cant believe how pretty it is, and I think its very comfortable also, PSP give me severe pain, but not 3DS.
 
Back to share my thoughts on Dillon's Rolling Western. :p


1: Well-presented. It comes across as seeming closer to a retail title. Lots of personality on show, too. "The Red Flash" has quickly earned himself a fan. :p


2: The controls are good, presenting a combination of Circle Pad and touch-screen controls. At first, I started off using my thumbnail for the touch-screen stuff, before I realised that I was better off going with my old control style from Animal Crossing: Wild World on the DS - hands on the console, and stylus tucked into my palm for when I need it. This works well.


3: Everything is pretty intuitive, and, in a refreshing change from so many games, you're thrown in at the deep end instead of into a bunch of dull-as-ditchwater forced tutorials! Learning more is paced well (and is entirely optional if you so wish!), there is no great expanse of annoying cutscene fluff, and everything but having to tap the touch-screen to confirm things (I was expecting it to be done with the buttons, but you get an icon telling you to tap the touch-screen, so it's not difficult to learn, by any means) makes perfect sense right off the bat - even your primary method of attack is explained via the title screen, as with the well-designed games of old.


4: It's just plain fun in all aspects, from controls to design to atmosphere. Dillon's attacks and controls have this great "toy factor" to them, and he's got a rather nice character-design, too - as has everyone else.


I don't want to say much else, as it's one of those titles that's so well-polished that it doesn't deserve spoilerising, but I will say that I like it a great deal. :p


As long as there are more games like this, then maybe the world post-Capcom's-atrocious-behaviour won't be so bad after all...
 
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Twas an awesome show last night!!! A lot of awesome new games~

Such as?


I hope there's more mention of Pikmin 3 (or another Pikmin game for any system). I've been waiting years for my next Olimar fix!

I haven't finished the original Pikmin but I still absolutely adore it! That game's awesome.
 
I never liked the looks of either of the two Pikmin games. Did I really miss out on much?
 
^ You had to then click a banner at the right-hand side of the "Your Account" page, which would ask for your e-mail address, to which the code would be sent on January 5th.


That said, drop them an e-mail if it's no longer visible. They're always very helpful about issues with the website, in my experience (to the point of manually assigning earned loyalty points to my account when their survey/points system broke for one particular game).


@SONY - Dumb question, possibly, but what sort of game *is* it? :p
 
Pikmin is kind of a cross between Command & Conquer and a gardening sim.


You control the Pikmin like C&C - to explore the world around you and fight strange bugs/animals. The pikmin also collect items to fix your crashed spacecraft or turn them into seeds that sprout new pikmin (erach pikmin is a plantlike creature that starts of as seeds then develops with experience). Each colour Pikmin has different abilities, eg blue can move around in water (water kills other colours), red can not be harmed by fire, yellow can't be harmed by electricity. Pikmin 2 introduced purple and white varieties.


It's perfectly charming and a lot of fun. I'd say thay both games are a must have for any GC or Wii owners. If you can only get one of the two, get Pikmin 2 - it's much more balanced and has more variety.
 
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Pikmin is kind of a cross between Command & Conquer and a gardening sim.


You control the Pikmin like C&C - to explore the world around you and fight strange bugs/animals. The pikmin also collect items to fix your crashed spacecraft or turn them into seeds that sprout new pikmin (erach pikmin is a plantlike creature that starts of as seeds then develops with experience). Each colour Pikmin has different abilities, eg blue can move around in water (water kills other colours), red can not be harmed by fire, yellow can't be harmed by electricity. Pikmin 2 introduced purple and white varieties.


It's perfectly charming and a lot of fun. I'd say thay both games are a must have for any GC or Wii owners. If you can only get one of the two, get Pikmin 2 - it's much more balanced and has more variety.
Sort of like a harvesting game with tower defense elements.
In my opinion, neither of these descriptions are fitting for Pikmin as they do not do the game justice.


The one biggest difference between Pikmin and other games is that Pikmin appears to be cute, yet http://www.youtube.com/watch?v=TyVPv0rF_Kk. Any good review of Pikmin will explain this further.


I would suggest to play Pikmin 1 first if possible, because going from 2 -> 1 might not be as much fun (and it's never nice to not be able to enjoy the "original" game the way it was intended).
 
Yeah, the original Pikmin can be pretty challenging but plenty of fun. The sequel is hard to find, however. If you see it, GRAB IT. Seriously. The original is one of my favorite games ever for good reason.
 
If you see it, [Pikmin 2, remark] GRAB IT. Seriously.
I'm not sure whether you're referring to the US market where only Pikmin 1 is available as a "New Play Control!" version for Wii (or merely implying that you think the game should be played with the GameCube versions' controls, in which case I'd agree), but in Europe and Japan, Pikmin 2 is also available as "New Play Control!".
 
Yeah, there was no "New Play Control!" for the US of Pikmin 2. If there was, I would've bought a Wii. Looks like I'll be waiting on the Wii U now.
 
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