Back to share my thoughts on Dillon's Rolling Western.
1: Well-presented. It comes across as seeming closer to a retail title. Lots of personality on show, too. "The Red Flash" has quickly earned himself a fan.
2: The controls are good, presenting a combination of Circle Pad and touch-screen controls. At first, I started off using my thumbnail for the touch-screen stuff, before I realised that I was better off going with my old control style from Animal Crossing: Wild World on the DS - hands on the console, and stylus tucked into my palm for when I need it. This works well.
3: Everything is pretty intuitive, and, in a refreshing change from so many games, you're thrown in at the deep end instead of into a bunch of dull-as-ditchwater forced tutorials! Learning more is paced well (and is entirely optional if you so wish!), there is no great expanse of annoying cutscene fluff, and everything but having to tap the touch-screen to confirm things (I was expecting it to be done with the buttons, but you get an icon telling you to tap the touch-screen, so it's not difficult to learn, by any means) makes perfect sense right off the bat - even your primary method of attack is
explained via the title screen, as with the well-designed games of old.
4: It's just plain fun in all aspects, from controls to design to atmosphere. Dillon's attacks and controls have this great "toy factor" to them, and he's got a rather nice character-design, too - as has everyone else.
I don't want to say much else, as it's one of those titles that's so well-polished that it doesn't deserve spoilerising, but I will say that I like it a great deal.
As long as there are more games like this, then maybe the world post-Capcom's-atrocious-behaviour won't be so bad after all...