it might be a 3DS lite or 3DS XL.
Dear god. I forgot that Nintendo tended towards insanity when refreshing products.
Hopefully I'll survive that 7 days!
it might be a 3DS lite or 3DS XL.
Just wait for what Nintendo shows us in about 7 days from now. Who knows? It might be a 3DS lite or 3DS XL.Does anyone have any inkling that there will be an in-time-for-christmas 3DS refresh? I'm really itching to buy one now, but don't want to face the same burnination as the early adopters.
Also, has anyone played Ocarina of Time on their 3DS? It's my main reason for wanting to pick one up, aside from the analogue stick being awesome for DS games and me having Golden Sun 3 to complete.
@ Cas
I apologize for making you feel threatened here and also publicly calling you out as a bully.
Whatever it is, I'm really excited for Nintendo's presser next week, post or pre (I forget?) TGS.it might be a 3DS lite or 3DS XL.
Dear god. I forgot that Nintendo tended towards insanity when refreshing products.
Hopefully I'll survive that 7 days!
If I am correct with this belief, which of course remains to be seen, the second 3DS analogue pad add-on is probably misinterpreted by many people. As it has been said before in this thread, "Monster Hunter Tri" for Wii also was available bundled with the Classic Controller Pro, which suggests that Nintendo and/or Capcom might believe that for Monster Hunter, the player should have a very comfortable and more "classic" controller. Nintendo explicitly decided against building a second analogue pad into the 3DS because the touch and motion controls can be used instead, but for various reasons this wouldn't be optimal for Monster Hunter.Does anyone have any inkling that there will be an in-time-for-christmas 3DS refresh? I'm really itching to buy one now, but don't want to face the same burnination as the early adopters.
This can be read in two ways:[...] the analogue stick being awesome for DS games [...]
If, however, you mean that it is a very comfortable D-Pad replacement, then yes, you are right, and at least I am using it for digital control quite often. I even play Contra 4 for DS with the analogue stick instead of the D-Pad, which is probably an indication of how well it serves this purpose.
Ah, memories. This makes me remember the later era of the Gamecube when, instead of being bundled with a controller, the console was sold bundled with nothing but a pair of bongos. They made playing Metroid Prime so much better.I mean, we all remember when they revised the Wii to only include a Classic Controller, right? Oh, wait, we don't? Hehe.
If you have not played them yet, have a look at the underrated games "The first game to include an IR port peripheral is likely to be Skylanders: Spyro's Adventure, incidentally. [...] (Yes, this game is very high on my want-list, especially after the cancellation of MegaMan Legends 3 left a gap for a colourful, optimistic adventure. I love stuff that just looks like pure fun, [...]
I'm afraid I'll have to pass. I'm no fan of any Zelda game past the first two (they're just not to my taste), and Super Mario Sunshine is just Super Mario 64 part two, and words cannot describe how much I dislike Super Mario 64 and its dull trudgingness.If you have not played them yet, have a look at the underrated games "The first game to include an IR port peripheral is likely to be Skylanders: Spyro's Adventure, incidentally. [...] (Yes, this game is very high on my want-list, especially after the cancellation of MegaMan Legends 3 left a gap for a colourful, optimistic adventure. I love stuff that just looks like pure fun, [...]
https://www.youtube.com/embed/4mADNRKY4sg?start=210&feature=oembed
Like I said, underrated.I'm afraid I'll have to pass. I'm no fan of any Zelda game past the first two (they're just not to my taste), and Super Mario Sunshine is just Super Mario 64 part two, and words cannot describe how much I dislike Super Mario 64 and its dull trudgingness.
I should have been clearer. I dislike slow-paced games a great deal, and I feel that Super Mario 64 and modern Zelda titles are just that (and not at all like the earlier games which I actually do find to be fun) - I don't find it fun to trudge around a sparse polygonal world where not enough is going on to suit my tastes. It causes me to lose interest exceptionally quickly. (As an aside, I was utterly appalled by having to spend an hour on a forced tutorial in Ocarina of Time, too, as well as being told how to play it all the time. That's just not to my tastes, and I gave up on it quite quickly. I very much dislike that game, as well.)
Since so many games are now like that, I now barely buy new games at all, and home-console titles almost never get my attention (when even spending £10 on a massively-cut-price title feels like a burn, I know something's not right). I've always been pretty handheld-centric anyway, that said, but once upon a time there were home-console games I felt were worth playing, and there are far, far fewer of them now.