I was reading a topic on the gp32x forums about a new psx emulator being released (link: http://www.gp32x.de/board/index.php?/topic/57973-pcsx-rearmed-merry-psx-mas/ ) and the users there started mentioning the use of HLE in that particular emulator. I looked up some information about different types of emulation and am wondering why HLE is being used in any emulator on the Pandora.
From what I've read, this type of emulation is very hard to preform. Sure, it's incredibly efficient, but compatibility is pretty limited from what I've read, and any programmer willing to make this type of emulator would need to spend an awful lot of time coding to get any decent level of compatibility out of the program.
Do other emulators for the Pandora do HLE? If they do, does this explain why compatibility for the more intensive emulators is so low? I honestly don't know of any other emulators that do this, and I'm assuming it's because HLE so hard to code. Is this true?
From what I've read, this type of emulation is very hard to preform. Sure, it's incredibly efficient, but compatibility is pretty limited from what I've read, and any programmer willing to make this type of emulator would need to spend an awful lot of time coding to get any decent level of compatibility out of the program.
Do other emulators for the Pandora do HLE? If they do, does this explain why compatibility for the more intensive emulators is so low? I honestly don't know of any other emulators that do this, and I'm assuming it's because HLE so hard to code. Is this true?
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