I've uploaded my self-compiled versions. These are NOT alpha 0.2, these are compiled from yesterdays gloost CVS, so I call them alpha 0.1 because the gameplay differs a bit (but it's playable) :
Compiled on Ubuntu 8.10 for X86_64 / AMD64:
http://www.files.to/get/519142/s68bjao2m7
Compiled on Ubuntu 8.04 for x86 / i686:
http://www.files.to/get/519143/mtdbj4amr5
just extract them with full directory structure and start the "intergalactic" binary.
(Its the first sharehoster I found where you do not have to create an account... maybe there's a better one somewhere else. You either don't trust me or the hoster? Check out the gloost cvs tree at berlios and compile it by your own
)
@otaco: The PC where I use the x86-binary has GeForce graphics and everything is fine. The AMD64-PC uses a Radeon and the picture is somehow buggy. But the graphic issue is somehow different from the other radeon users: it's only black around the planets, a circle like the white one for highlighting a planet. If you un-highlight a planet the white circle turnst into black. removing the help text turns the white text into black until some explosion/etc. recolors the pixels. Any interest in screenshots or screenvideos?
Thanks for your efforts, BUT the version that comes with gloost is just a prof of concept and far away from the development state of the alpha 0.02. Thanks for trying out gloost though. I will make a linux version of the alpha 0.02 next week... . I have to write some makefiles first :rolleyes:
If somebody has experience with openGL and ATI Radeon HD cards... maybe some suggestions? I use different blend functions:
for backround, planets:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for particles when enemy ships hit a planet, the huge explosions, planet glow, ships
glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
maybe here is a problem???
I will have a Radeon HD next week to try some stuff. Maybe i will use GLSL for the blending to gain more control over all the blending soon.