adamorjames
Member
Works perfect from what I can tell. 8600M GT.
FWIW, "file" claims that the .zip is a .rar.adamorjames said:Can someone repackage it? (End-of-central-directory signature not found.)
argh, you called it alpha 0.02? Then my compilation should have called 0.01 not 0.1 ;-)otaco said:Thanks for your efforts, BUT the version that comes with gloost is just a prof of concept and far away from the development state of the alpha 0.02. Thanks for trying out gloost though. I will make a linux version of the alpha 0.02 next week... . I have to write some makefiles first :rolleyes:
Am I allowed to answer even if I do not have any experience with OpenGL? :rolleyes:otaco said:If somebody has experience with openGL and ATI Radeon HD cards... maybe some suggestions?
This seems to be the problem with Ati cards.otaco said:I use different blend functions:
for backround, planets:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for particles when enemy ships hit a planet, the huge explosions, planet glow, ships
glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
maybe here is a problem???
Eh eh, seen Southpark? I lol'd.henrikz said:How abut:
* Planearium