mindlord
Notices Two Things
My precious... it returned to me today. Words can't describe... but the experience points I earned gave me a +1 to my patience attribute and my soul got back 20 spirit points.
mindlord said:My precious... it returned to me today. Words can't describe... but the experience points I earned gave me a +1 to my patience attribute and my soul got back 20 spirit points.
TrashyMG said:mindlord said:My precious... it returned to me today. Words can't describe... but the experience points I earned gave me a +1 to my patience attribute and my soul got back 20 spirit points.
Let me borrow your Pandora for a bit, I'll give it back after a while.. and you can farm some crazy patience and spirits points.
mindlord said:My precious... it returned to me today. Words can't describe... but the experience points I earned gave me a +1 to my patience attribute and my soul got back 20 spirit points.
Pickle said:mindlord said:My precious... it returned to me today. Words can't describe... but the experience points I earned gave me a +1 to my patience attribute and my soul got back 20 spirit points.
You have encountered a pickle
You invoke your precious
pickle attacks with dill juice
You take 9999 damage
pickle takes your precious
You have died
I will have to admit that I actually don't, as I have always despised RPGs. Now I'm curious: Why was that?darkblu said:(apropos, i guess everybody here knows why 9999 was max damage in those early RPGs?)
Prometheus said:I will have to admit that I actually don't, as I have always despised RPGs. Now I'm curious: Why was that?
XxionxX said:I wish that when I exercised that I would get some kind of points for doing it. You know, kind of like how you get that LVL +1 above your characters head. That would be AWESOME! I would be totally stoked, I would look at everyone else in the gym and be like, "YAH WHAT NOW!! I GOT ANOTHER LEVEL!!" Then some gym rat with 9000 levels would walk by...
Close, but no cookie ; )Exophase said:Prometheus said:I will have to admit that I actually don't, as I have always despised RPGs. Now I'm curious: Why was that?
Probably a) didn't want to generate more than 4 digits in their to_decimal converters, B) fans would be confused if the real limit was a power of 2 minus 1, c) everyone else before did it that way.
darkblu said:There were no to_decimal converters - 9999 is the maximum that a two-byte BCD can hold ; )
You're in for a surprise if you think the genre originated on the NES ; ) Anyhow, I've not played the first ones either (let alone looked at their code), so one can take that as urban folklore.Exophase said:darkblu said:There were no to_decimal converters - 9999 is the maximum that a two-byte BCD can hold ; )
You do realize that NES, where most of those RPGs probably originated, had no BCD support, right?
You mean 'decimal_power - 1' type of limit? We could trace that in an emulator, at least copies of ultima should still be around. But I was thinking more of early text-based d&d RPG/dungeon crawlers.Exophase said:No, I don't think the genre originated on the NES, but I think the "9999" limit was made popular there. Someone can tell me if Ultima had any limits like that, but my gut feeling on the matter is "no."
Well, unless ranges of 0..255 would be sufficient for each of your stats, you'd need to use two bytes anyway. The moment you go two bytes, you can just as well stick to 0..9999 in BCD. As re to_decimal - there's no need for one at all. You do all arithmetics in BCD, and to eventually get ASCII from that you'd just do a LSR #4 (i.e. 4x LSR); AND #f; ADD #'0' per each nibble (except the least-significant one, naturally) and voila - your 0..9999 stat in ASCII, ready for output to screen. And I don't see why doing it all in BCD would be unusual in this case - that's what BCD was for - for computations that could be carried from start to end in decimal. The moment you had to convert to/from hex, you'd just as well not use BCD at all.Also, on the originating 8-bit platforms you could only store and operate on 0 to 99 in the accumulator, not 9999. At least on the 65xx and z80/808x platforms with BCD. If you're going to need multiple bytes to convert a temporary value you'd may as well get all the digits... point is, they probably still had "to_decimal" converters, even if they used decimal ops (it's unusual to do all math in BCD)
darkblu said:You mean 'decimal_power - 1' type of limit? We could trace that in an emulator, at least copies of ultima should still be around. But I was thinking more of early text-based d&d RPG/dungeon crawlers.Exophase said:No, I don't think the genre originated on the NES, but I think the "9999" limit was made popular there. Someone can tell me if Ultima had any limits like that, but my gut feeling on the matter is "no."
Well, unless ranges of 0..255 would be sufficient for each of your stats, you'd need to use two bytes anyway. The moment you go two bytes, you can just as well stick to 0..9999 in BCD. As re to_decimal - there's no need for one at all. You do all arithmetics in BCD, and to eventually get ASCII from that you'd just do a LSR #4 (i.e. 4x LSR); AND #f; ADD #'0' per each nibble (except the least-significant one, naturally) and voila - your 0..9999 stat in ASCII, ready for output to screen. And I don't see why doing it all in BCD would be unusual in this case - that's what BCD was for - for computations that could be carried from start to end in decimal. The moment you had to convert to/from hex, you'd just as well not use BCD at all.Also, on the originating 8-bit platforms you could only store and operate on 0 to 99 in the accumulator, not 9999. At least on the 65xx and z80/808x platforms with BCD. If you're going to need multiple bytes to convert a temporary value you'd may as well get all the digits... point is, they probably still had "to_decimal" converters, even if they used decimal ops (it's unusual to do all math in BCD)
If you haven't already, I think that the best thing to do here is to send the crew an e-mail to check that your Pandora was received.Azuma said:I actually recently sent my Pandora to get a nub fixed. Since Sep 16th the tracking status has been at: "We attempted to deliver the package to "address" on September 16th". I assumed that means they tried to deliver it but the one receiving it wasn't there, so they took it to the post office for pickup (that's what they do in the US anyways). I was very patient about it and figured if that was the case that OPT may have needed some time to pick it up. They ARE very busy after all... but now I'm not so sure. I'm not sure what exactly the problem is but I'm beginning to feel the chances of me getting my pandora back are very low... I did put $400 dollars of insurance on it, but in my opinion my Pandora is worth at least 4 times that. So I have to ask a few questions.