J201605
Active Member
Just out of curiosity, what kind of shooter is stargazer?
If you really can't stand that so much there is usually te option to display just part of the screen, like NES emulation, where you can just include the part where the real action is at. Or for systems with a LOWER resolution, just display it 'letterboxed'. I'm sure you find both practices appalling and unacceptable, however.
A rather unique style; a blend of the more intense 'danmaku' style shooters and more 'traditional' early 90s games, but with modern graphics and music. We started with a vertical scrolling format but have changed our minds in favor of Horizontal for aspect ratio reasons. Too uncomfortable an orientation on a lot of devices really. Most people don't have access to a tall arcade monitor, and no portable device does.Just out of curiosity, what kind of shooter is stargazer?
The advantage is more that a true GPU can draw millions of pixels per second to the display in the form of sprites, while a blitter like the GP2X uses struggles with a fraction of that, leaving the CPU burdened. It's feasible to draw hundreds or thousands of sprites and larger, more complex and rich backgrounds without taking a framerate hit with a true GPU. If you compare a GP2X game to a DS game, despite the CPU that is 4x slower at its default speed (even slower if you count overclocking the GP2X) and approximately 1/12th the usable RAM, you'll still see a more graphically appealing and intense game-- once you reach a certain point, CPU power plateaus for actual game logic, and more CPU power does little compared to a snappy graphics subsystem. The only real exception here is that the use of a VFPU would accelerate code that is slow on a processor at any clockrate due to being designed for integer math only.Mudi said:Hmm, even if the XGP has hardware rotation/scaling/whatever, I doubt that when using SDL it will be significantly faster than GP2X at 2D stuff. If faster at all. You'd have to program for the hardware to take advantage of it in all likelyhood.
That's odd to hear when you've said before that wasting any screen real estate was an abominable act.
A rather unique style; a blend of the more intense 'danmaku' style shooters and more 'traditional' early 90s games, but with modern graphics and music. We started with a vertical scrolling format but have changed our minds in favor of Horizontal for aspect ratio reasons. Too uncomfortable an orientation on a lot of devices really. Most people don't have access to a tall arcade monitor, and no portable device does.Just out of curiosity, what kind of shooter is stargazer?
That's odd to hear when you've said before that wasting any screen real estate was an abominable act.
That's odd to hear when you've said before that wasting any screen real estate was an abominable act.
I've been speaking with Gamepark about it. While they asked me not to reveal most of what we are discussing, I can tell you they haven't abandoned the XGP series, they are just releasing the GPKiDS first, which they've stated they may have another company release under their name, I suppose like the original plan to have Atari make GP32 units. The XGP systems aren't ready yet, naturally, but they haven't been given up on in any regard. Like an e-mail I posted recently stated, they feel the orginally published specifications are too weak given the delay, so they are now working on the best hardware for the system to keep it competitive.BTW: AFAIK GamePark abandoned the XGP for now and only want to release the XGP Kids... which is crap, as it's a GP32 with lower screen resolution (which doesn't make sense).
now working on the best hardware for the system to keep it competitive.
craigix posted on Oct 29 2006 at 05:43 PM said:It does not exist. (and I doubt it ever will knowing the history behind it and the high costs involved) I am entertained by the comments about it though, especially the guestimates about how things would run on it. However, I don't 'despise' it.
And the commercial games for the GP2X are coming now, best to make sure the quality is good rather than rush release them, don't you think? Me, Ed and fatih have just been in Seoul to talk about this kind of thing all week, you will see some interesting changes in the way the GP2X is moving forward now.
-Craig
epitaph posted on Oct 31 2006 at 12:30 AM said:Epicenter: you seem to have yet to understand the most vital rule of discussion -- NEVER insult your opponent or any object of discussion related to him/her. Try approaching the matter with more professionalism and less arrogance. When you go about proving your point like you do, people will feel threatened rather than inclined to listen, which'll result in them instinctively disregarding you.
I used to think you were one of the great posters on this board - I loved reading your technical introspectives - but as of late I've come to regard you as biased and much less interesting.
Where did you get this information? from Gamepark?That's odd to hear when you've said before that wasting any screen real estate was an abominable act.
BTW: AFAIK GamePark abandoned the XGP for now and only want to release the XGP Kids... which is crap, as it's a GP32 with lower screen resolution (which doesn't make sense).
Wherever it came from, it isn't true... possibly a misinterpretation. GamePark's never said anything of the sort to me nor in any of the e-mails posted here.Where did you get this information? from Gamepark?BTW: AFAIK GamePark abandoned the XGP for now and only want to release the XGP Kids... which is crap, as it's a GP32 with lower screen resolution (which doesn't make sense).