TheGoodDoktor
Still Fresh
- Joined
- Sep 6, 2008
- Messages
- 74
Hi
As I've mentioned before I've been working on porting an old Dreamcast game to the Pandora.
What I have now is a working playable version of the game using OpenGL ES 1.1 for graphics, OpenAL for audio & SDL for reading the controls & basic housekeeping. At the moment I'm using the ImgTech OpenGL ES 1.1 emulator tools in XP to run the ES version.
The problem is that I don't really know where to go next. I could keep plugging away at it in its current state and make it more refined. I'd rather get it to a closer state that will work on Pandora, I haven't seen any example code for Pandora anywhere for me to base my make files etc on and I don't know what state development is on it, for example is it possible to build and run OpenGL ES programs for it?
I was thinking of signing up on Craig's thread for development Pandoras but I don't know if its ready for me to port my game over to it yet.
I might be better off waiting till the platform becomes more mature, I'm not sure. I don't the state of things at the moment.
I'm sure some of you are going to say 'why don't you port it to OpenGL ES 2.0' There are 3 reasons why I haven't done this: 1) The game doesn't need anything that ES 1.1 doesn't have. 2) My MacBook's graphics chip isn't good enougth to run the SDK. 3) From what I've read the OMAP & SGX supports ES 1.1 as well as 2.0 so there doesn't seem much point at the moment (maybe a future enhancement!)
Cheers,
TheGoodDoktor
As I've mentioned before I've been working on porting an old Dreamcast game to the Pandora.
What I have now is a working playable version of the game using OpenGL ES 1.1 for graphics, OpenAL for audio & SDL for reading the controls & basic housekeeping. At the moment I'm using the ImgTech OpenGL ES 1.1 emulator tools in XP to run the ES version.
The problem is that I don't really know where to go next. I could keep plugging away at it in its current state and make it more refined. I'd rather get it to a closer state that will work on Pandora, I haven't seen any example code for Pandora anywhere for me to base my make files etc on and I don't know what state development is on it, for example is it possible to build and run OpenGL ES programs for it?
I was thinking of signing up on Craig's thread for development Pandoras but I don't know if its ready for me to port my game over to it yet.
I might be better off waiting till the platform becomes more mature, I'm not sure. I don't the state of things at the moment.
I'm sure some of you are going to say 'why don't you port it to OpenGL ES 2.0' There are 3 reasons why I haven't done this: 1) The game doesn't need anything that ES 1.1 doesn't have. 2) My MacBook's graphics chip isn't good enougth to run the SDK. 3) From what I've read the OMAP & SGX supports ES 1.1 as well as 2.0 so there doesn't seem much point at the moment (maybe a future enhancement!)
Cheers,
TheGoodDoktor