Mupen64 bug with Ocarina of Time


Failcake

Still Fresh
Joined
Jun 30, 2010
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I'm trying to play Ocarina of Time via Muprn64, but whenever I get to the file menu and try to load a saved game, one I just created, it gives me the following error message:


"The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins!"


At this point, I click OK and have to forcequit the application. The error message only shows up if I'm clocked at 800mhz or below, doing it at anything higher pretty much crashes the Pandora. Advice?
 
I have not. I'm assuming that's the guy who made/ported Mupen64?
 
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You'll be better to post about it in the first link below on the other boards, where Ari64, bzfrank and others tend to be working on fixes and updates. I think theres also a more technical thread in its development section aswell.


http://www.gp32x.de/board/index.php?/topic/53683-mupen64plus/page__pid__953805__st__870&#entry953805


Otherwise the biggest Mupen thread on this board is here I think





Similar issues


http://www.gp32x.de/board/index.php?/topic/59519-zelda-oot-not-working/


People used to maintain this compatibilty list but I'm unsure how upto date it is now.


http://www.gp32x.de/board/index.php?/topic/54360-mupen64plus-compatibility-list/
 
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