david_dark_heart
Still Fresh
- Joined
- May 4, 2009
- Messages
- 15
I'm trying to make a multi-platform 3D game engine in C++, but I have a little big problem... The game engine would have a plug-in system so other people could replace the default components if they wish. That way, if somebody makes a better physics engine or a better render engine, he could make a plug-in and continue using the rest of the components of my game engine.
EDIT: I think I've found what I need. Here is the link for everybody who needs something similar.
http://www.ddj.com/cpp/204202899
EDIT: I think I've found what I need. Here is the link for everybody who needs something similar.
http://www.ddj.com/cpp/204202899