kurtkz
Member
@crow_riot: I'm using floating point (yes, I know it's slow ) for most things (physics), shorts/integers for others. I don't think I'd get much better performance at the moment though. I guess if I tailored my engine specifically for the mini-golf game, I'd get better frame rates, but I'm trying to keep the engine as game-agnostic as possible. I'll keep optimizing it as is needed though. At the moment, I'm getting acceptable frame rates (hovering around 28FPS) in a real game situation, so I'm mostly happy