Ah! cheers for the link.
When I stumbled across it the last time, I noticed the download had something like 1 character + 1 level. I never tried it out because I thought i'd leave it a little while until it was more complete & more stuff was included with the download lol.
The opensource version that I linked to is made with C++ & SDL. When that's finished it should be quite an easy port (i hope
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
). What dependancies do u need to get the original Linux version to work, if any?
If they have the original Linux version already, a lot of the hardest work on the opensource version could be sorted out by comparing code anyway. Plus the SDL support on the new version could be an improvement on the original when porting to other systems.
Probably best to stick to the opensource version On the GP2X for legal reasons
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. Unless u fancy contacting Elecbyte to try & talk them into releasing a commercial version made just for the GP2X.
This might not be a bad idea if u think about it.. It could give the GP2X the killer app that every one is talking about & bring a lot more people into the community.
If there was a fully useable version I know i'd pay for it commercial or not.
Time to give the original version a try I think.
P.S. When I said how the "hell would this work on the GP2X though?", I thought u meant editing the games on the GP2X not just playing the already built one's. No offense meant
![Big Grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
.