Mithrildor
I Haz Custom Title
hedwards said:You could also have some sort of mechanic where troops left charging at a certain time were more likely to end up mutilated or dead as a means of keeping things in sync across the multiple players. Perhaps a sliding rollover of sorts based upon when they were used.Mithrildor said:Good job on reconizing parts of Travian in it.
I hated Travian because it was tough to play, you initiated an attack and it could take as long as a few hours to go through and it was tough to log in the middle of the night to make sure that supplies weren't being wasted.
It would be kind of interesting if there were some sort of time hole mechanic where it would take you only a couple of minutes to get over and do the fighting, but the units would age by a certain amount of time and be effectively unavailable for a certain amount of time while they recharge.
In the beginning travian is always hard. But thats with all games.
For timeholes: NO! This ruins a MMORTS , you can't prepare for a battle (yes you will get a message by one of your scouts (you always have them. An army is going towards your area.) This is going to be hard and we are going to need a map sytem for this. Small groups of units will only be visible on map nearby and the big armies will be visible from far away. Although small groups wil be seen as big groups in the beginning.
Although there could be wormholes going to other planets.
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