Metal Slug 32x


Not really, I did want to continue today morning, but I got the baddest muscular strain (Muskelkater?) I`ve ever had (got to a new place on my holiday job, not anymore at the conveyor belt, now I have to carry around huge ass things) so I`m just sitting around opening stupid polls ;) and playing KOTOR2, damn that game, so addictive!
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Wait, who is getting off topic again??? <_<

...oh that`s me :)


Well, seriously, I think I`m going back to coding on weekend. I`m too lazy to do anything right now...
 
aapje89 posted on Apr 3 2005 at 05:58 PM said:
If you would code it in C++ would it be much faster?, i think.

but isnt it much harder? thats what i have heard about c++ anyway

he might aswell carry on doing it in fenix cause if he started in fenix he would have to start again in c++.
or does he cause of the graphics problem and color problem?
 
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But it`s not the game, that is running to fast, it`s the animations of the character.
It can be slowed down by lowering the framerate (which slows everything else down) or slowed down by doubling/tripling the animation frames (which produces bigger fpgs).
Or it can be slowed down by changing the graph only every other frame by using some sort of trick (I already thought of that (but not into detail, just the idea, and I think I`ll make something this way, because I will get smaller fpgs)

Those are the three ways I know of. Don`t know if theres any other way.
There is maybe something involving the "frame" command, but I don`t know about this (yet).
Sorry to be late with the question. I think that the best way is to make a "wait" local variable or something like that, that works in this way, for example:
Code:
wait=wait+1;
IF (wait==2)
 graph=graph+1;
 wait=0;
END
...if you want to double the animation time, and then you can triple it, etc. Hope this helps, and good luck with the game, i'll try to help you in everything I can :)
 
I don't know much about Fenix but instead of saying "wait=wait+1" can't you just increment wait using wait++?
 
Yeah, I think so... anyways not everyone knows that way to increase variables, and I'm not familiar with that way (I learned it when I finished my game :p)
 
Didn`t look in here for some time.


I`m going to pause my work on the game for now, because I very much at my limits.
I don`t really get any further with the game.

But don`t be afraid, as soon as I sharpened my Fenix skills by learning and making some other (mini&logic) games, I`m going to continue this project. For sure, as I already done much (sprite ripping & coding) and I don`t want this to be a waste of time.


Thanks, people, for encouraging me!
 
OMFG, i stumbled upon this by accident... were people really getting their hopes up i will make a game of this sometime? Is anyone still around from back then? almost three years XD that was such a total mess in code, good thing i lost the source :p

And also good we have it emulated on the 2X now *phew*
 
Quiest said:
OMFG, i stumbled upon this by accident... were people really getting their hopes up i will make a game of this sometime? Is anyone still around from back then? almost three years XD that was such a total mess in code, good thing i lost the source :p

And also good we have it emulated on the 2X now *phew*

Word up. :)
 
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