Quiest
I like turtles!
Okay, the framerate is set to 30 in this demo, I has to experient with it when I get a complete level.
But it`s not the game, that is running to fast, it`s the animations of the character.
It can be slowed down by lowering the framerate (which slows everything else down) or slowed down by doubling/tripling the animation frames (which produces bigger fpgs).
Or it can be slowed down by changing the graph only every other frame by using some sort of trick (I already thought of that (but not into detail, just the idea, and I think I`ll make something this way, because I will get smaller fpgs)
Those are the three ways I know of. Don`t know if theres any other way.
There is maybe something involving the "frame" command, but I don`t know about this (yet).
Hope that answered your question
But it`s not the game, that is running to fast, it`s the animations of the character.
It can be slowed down by lowering the framerate (which slows everything else down) or slowed down by doubling/tripling the animation frames (which produces bigger fpgs).
Or it can be slowed down by changing the graph only every other frame by using some sort of trick (I already thought of that (but not into detail, just the idea, and I think I`ll make something this way, because I will get smaller fpgs)
Those are the three ways I know of. Don`t know if theres any other way.
There is maybe something involving the "frame" command, but I don`t know about this (yet).
Hope that answered your question