Huxley
Gamera, King of Monsters
- Joined
- Apr 10, 2004
- Messages
- 1,602
- Age
- 43
- Location
- Manchester England
- Website
- www.animeboredom.co.uk
Looks great Quiest! Are you going to take the levels from different MS games? A bit of 3 would be cool
Quiest posted on Mar 20 2005 at 01:01 PM said:Here:
That`s the "testlevel". There isn`t much more yet, but I think I will release a larger level + jumping enabled next weekend (easter, yeah!).
Twinbee posted on Mar 20 2005 at 03:41 PM said:Even in this early tech demo, it looks like if you transfer that over to a full game, it's going to feel VEEEERY much like the original. Good work.
One thing I will say is slow the character animation down a little bit. If you're unsure how to do that (I've never used Fenix before though this IS making me want to try!), would doubling up each frame be a solution? Have two frames per one frame sprite if that makes any sense...
The firing animation is perfect. Don't worry about that
Also, you have to hold the fire button in to fire. If you just tap it like you could in metal slug, nothing comes out but he begins the firing animation. If it's at all possible, would you be able to get it so that when you tap the fire button, he fires immediately (regardless of animation state?)
However, I feel bad for bringing these up so early. It IS a tech demo after all, and you've done a good job of making it look decent. Looks like you'll be making a lot of Metal Slug fans happy on this board after the disappointment of the previous Metal Slug version being entered into a competition and never showing up. :rolleyes:
Keep up the good work!
Huxley posted on Mar 20 2005 at 03:47 PM said:Looks great Quiest! Are you going to take the levels from different MS games? A bit of 3 would be cool
Kolkman posted on Mar 20 2005 at 04:54 PM said:Tnx for capturing the screen.
It looks great. The gameplay is good in my eyes and I cant wait to get any more playable levels
Keep up the good work. A scene like this depends on coders like you.
kknd_cf posted on Mar 20 2005 at 05:38 PM said:Most exciting news since that old demo thing, thank fook for fenix, good luck.
Yeah I know.Quiest posted on Mar 20 2005 at 04:40 PM said:Don`t get your expectations to high, it`s just a techdemo.
kknd_cf posted on Mar 20 2005 at 05:38 PM said:Most exciting news since that old demo thing, thank fook for fenix, good luck.
I hope you don`t think that was me
Oh, and as said in the readme, if anyone wants to join in, I could really need help making those fpgs!
DaveC posted on Mar 20 2005 at 06:33 PM said:I wouldn't worry about the fast character animation. By the time you add in scrolling, enemies, etc it will probably slow everything down, maybe to the point of being too slow.
Huxley posted on Mar 20 2005 at 08:21 PM said:All MS games have suffered from some slowdown, so don't worry about it!
CU_AMiGA posted on Mar 21 2005 at 09:53 AM said:That is not strictly true. It was only Metal Slug 2 which suffered from serious slowdown.Huxley posted on Mar 20 2005 at 08:21 PM said:All MS games have suffered from some slowdown, so don't worry about it!
CU_AMiGA posted on Mar 21 2005 at 10:53 AM said:Huxley posted on Mar 20 2005 at 08:21 PM said:All MS games have suffered from some slowdown, so don't worry about it!
That is not strictly true. It was only Metal Slug 2 which suffered from serious slowdown.
I would love to see this game in action. Has this been released yet? I have the Neo Geo AES version of MS1 and can do a direct comparison!
Regards,
CeNTauR2 posted on Mar 21 2005 at 11:10 AM said:Looks really good, I never thought Fenix could do such
nice things. Must have been wrong.
One thing though: I think shooting does't react fast
enough, if you push the button really quick, sometimes
the sprite doesn't shoot.
Keep going, looking great!
Sebastian
xenon_soft posted on Mar 22 2005 at 02:37 PM said:HI!
Good demo at first. Hope it will be finished
Some people here in Spain are saying that a METAL SLUG is nearly impossible in Fenix under GP32. Is actually technically possible?
Yours