Marathon Aleph One / Abuse Possible?


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Got to admit, playing Marathon would be great. I remember playing the demo of Marathon 2 on the PC, and i adored it. Even to the point of getting an old PC working, just to play it recently.

Anyone gets Marathon 1 and 2 working properly on the GP2x and i'll be buying the handheld two seconds afterwards. *nods*
 
Infinity controlls are Look 4, Movement 4, glance 2, triggers 2, change weapon 2, run, activate and menu. That's all IIRC. So the stick for look, thumb buttons to move, shoulders to fire, stick button to run, select to activate and volume button to change weapons and start for menu you should do fine, no glanceing though but IIRC that's only in Infinity and I never used it in the demo.

With Aleph One, glancing is in the entire trilogy since the engine is based off of the one used in Infinity, IIRC.
 
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Infinity controlls are Look 4, Movement 4, glance 2, triggers 2, change weapon 2, run, activate and menu. That's all IIRC. So the stick for look, thumb buttons to move, shoulders to fire, stick button to run, select to activate and volume button to change weapons and start for menu you should do fine, no glanceing though but IIRC that's only in Infinity and I never used it in the demo.

With Aleph One, glancing is in the entire trilogy since the engine is based off of the one used in Infinity, IIRC.

Ok, but I don't think it's an important feature in Marathon as you got the radar anyway and they are not sneak'em ups so there's usually no problems if you get noticed as you are gonna shoot down everything anyway.

There's however a slight problem, it's gonna be a bit tricky to strafe and move forward/backward at the same time with the thumb buttons, a 2nd joystick would have been better.
 
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Nah, LR for strafe, Dpad for turn and forward/back, volume for weapons, one button for both open and run, and one button for a hold and use stick to look..... look isnt *that* important in these games that it needs 4 controls of its own......
 
Nah, LR for strafe, Dpad for turn and forward/back, volume for weapons, one button for both open and run, and one button for a hold and use stick to look..... look isnt *that* important in these games that it needs 4 controls of its own......
Agreed it autotargets, same as in duke3d or doom.
 
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Well, there's a Linux SDL version of the game certainly, but I don't have my GP2X yet, so I don't know how difficult it would be to convert and recompile. Almost certainly beyond me, though.

Anyone out there feel like taking a look?
 
Nah, LR for strafe, Dpad for turn and forward/back, volume for weapons, one button for both open and run, and one button for a hold and use stick to look..... look isnt *that* important in these games that it needs 4 controls of its own......

The original Marathon didn't have any autoaim for any version and it's gonna be hard hitting a flying object without autoaim, actually it's gonna be hard to even figure out where flying objects are without constantly looking up. And it's annoying to hit something above you with a rocket launcher and autoaim because the rockets are not direct hit.

You also need 2 fire buttons and that's where shoulder buttons gets interesting because it's gonna be annoying to operate stuff simultaneous with fire on the thumb buttons. Both the pistols and the shotguns uses each fire for each weapon.
 
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