Thanks for the feedback.chaos engineer said:bought another SMC. Wow, very polished. The Games I have tested worked quite well (Choplifter, Arkanoid, Donkey Kong, Phoenix, Track&Field, Green Beret, Scramble, 1942, Ghosts'n'Goblins and others I can't remember). I couldn't start Battlezone though.
skeezix said:*cheer* gogo
I'll go see if I can find an XD card (I picked up an XD->SMC adapter, but simply cannot for a damned XD card anywhere) .. I'll chekc ebay again. If it works, way cool.. *heart gp32*
All the vector games take a while to start as they are pre-calculating tables to speed up the game.chaos engineer said:
These ones:skeezix said:Pre-calculating? Which tables .. I should see what they're up to in the current drivers; back when I was coding up that shit from scratch I didn't pregenerate too much.
/* allocate memory for tables */
pTcosin = malloc ( (2048+1) * sizeof(INT32)); /* yes! 2049 is correct */
pTinten = malloc ( total_colors * 256 * sizeof(UINT8));
pTmerge = malloc (total_colors * total_colors * sizeof(UINT32));
invpens = malloc (65536 * sizeof(UINT16));
pixel = malloc (MAX_PIXELS * sizeof (UINT32));
old_list = malloc (MAX_POINTS * sizeof (point));
new_list = malloc (MAX_POINTS * sizeof (point));
I suggest you rebuild the games list? Hit <START>+<SELECT> at the game selection screen.camiga64 said:Hi slaanesh,
after a short test period, i discovered some strange behaviors:
Why serveral (or all ?) mclassic games like DONKEY KONG or ZAXXON, do need following ROMs:
'zzzapc, zzzapd, zzzape, zzzapf, zzzapg, zzzaph' (from game-romset '280zzzap') ?
When i start these games it appears
zzzaph NOT FOUND
zzzapg NOT FOUND
Then it goes back to the select screen.
And the start of BOMB JACK, GYRUSS or LAST MISSION causes a reboot of the GP32 (i've tried different romsets).
Can anyone confirm these problems, or am i the only one ?
However, it's awesome to hear sfx in PACLAND and voices in WIZARD OF WOR.