kevcal
Coding " Abduction;Retrieval "
confusing news posts but great news!
Welcome back !!!slaanesh said:Just got back from my own holidays. Great news! Can't wait to try this latest version.
I've got some additional updates for MAME and some bug fixes too from a few weeks back but I've been struggling with the GP32 version of MAME. Damn that system is hard to develop for compared to the GP2X!
I'll just put this out to people - still intersted in an improved GP32 version?
actually, I am very interested in an update of the GP32 version, however, I guess I am the only one, so maybe it is not worth your valuable timeslaanesh said:Just got back from my own holidays. Great news! Can't wait to try this latest version.
I've got some additional updates for MAME and some bug fixes too from a few weeks back but I've been struggling with the GP32 version of MAME. Damn that system is hard to develop for compared to the GP2X!
I'll just put this out to people - still intersted in an improved GP32 version?
chaos engineer said:actually, I am very interested in an update of the GP32 version, however, I guess I am the only one, so maybe it is not worth your valuable timeslaanesh said:Just got back from my own holidays. Great news! Can't wait to try this latest version.
I've got some additional updates for MAME and some bug fixes too from a few weeks back but I've been struggling with the GP32 version of MAME. Damn that system is hard to develop for compared to the GP2X!
I'll just put this out to people - still intersted in an improved GP32 version?
Make that two, I am also interested in a GP32 update of MAME, As i just got myself a GP2x (my second) from Craigix`s ebay auction and still can not get to grips with the GP2x`s joystick, The GP32`s one is sooo much better. Btw, I`m not a very good beta tester.
Trooper
trooper said:chaos engineer said:actually, I am very interested in an update of the GP32 version, however, I guess I am the only one, so maybe it is not worth your valuable timeslaanesh said:Just got back from my own holidays. Great news! Can't wait to try this latest version.
I've got some additional updates for MAME and some bug fixes too from a few weeks back but I've been struggling with the GP32 version of MAME. Damn that system is hard to develop for compared to the GP2X!
I'll just put this out to people - still intersted in an improved GP32 version?
Make that two, I am also interested in a GP32 update of MAME, As i just got myself a GP2x (my second) from Craigix`s ebay auction and still can not get to grips with the GP2x`s joystick, The GP32`s one is sooo much better. Btw, I`m not a very good beta tester.
Trooper
Hello slaanesh & Franxis,
It's been a while, but I'm back in the UK again after 21 months away enjoying a Great Adventure.
I'd also be very interested in a new version of Mame for the GP32, I was just thinking of digging out a copy of the sourcecode myself to have a play with. Slaanesh, if you could release a new version then I'd really appreciate it and maybe do a little tinkering myself (no promises mind, as I'm very busy trying get back in the swing of 'normal life' again).
And well done Franxis et. all. I'm impressed with what you've all managed to do on the GP2X version, I didn't think that so many improvements could be made to it. Amazing work.
slaanesh said:Just got back from my own holidays. Great news! Can't wait to try this latest version.
I've got some additional updates for MAME and some bug fixes too from a few weeks back but I've been struggling with the GP32 version of MAME. Damn that system is hard to develop for compared to the GP2X!
I'll just put this out to people - still intersted in an improved GP32 version?
And you are damn right.trooper said:Make that two, I am also interested in a GP32 update of MAME, As i just got myself a GP2x (my second) from Craigix`s ebay auction and still can not get to grips with the GP2x`s joystick, The GP32`s one is sooo much better.
Then could it be the trace thing that happens with project X on the Amigaslaanesh said:Hi everybody!
I've had a look at Superman... not debugged it yet or anything but the freeze up doesn't seem like a sound related issue as the music keeps going.
There are two CPUs driving the game - 68000 and Z80. Seeing as the action freezes I would have though that it's more likely that it's a Cyclone related problem seeing as there has been changes to this area. There were also some tweaks to Superman in later versions of MAME so I'll have a look at those too.
foleyjo said:Then could it be the trace thing that happens with project X on the Amigaslaanesh said:Hi everybody!
I've had a look at Superman... not debugged it yet or anything but the freeze up doesn't seem like a sound related issue as the music keeps going.
There are two CPUs driving the game - 68000 and Z80. Seeing as the action freezes I would have though that it's more likely that it's a Cyclone related problem seeing as there has been changes to this area. There were also some tweaks to Superman in later versions of MAME so I'll have a look at those too.
Well Superman was working with previous versions of Cyclone so if it's a Cyclone problem is must be something to do with the changes recently made by notaz.
Actually I have looked at this and I think this is not Cyclone issue. You can try recompiling MAME with FAMEC or even standard MAME core and you will still get the same problem.slaanesh said:Well Superman was working with previous versions of Cyclone so if it's a Cyclone problem is must be something to do with the changes recently made by notaz.
notaz said:Actually I have looked at this and I think this is not Cyclone issue. You can try recompiling MAME with FAMEC or even standard MAME core and you will still get the same problem.slaanesh said:Well Superman was working with previous versions of Cyclone so if it's a Cyclone problem is must be something to do with the changes recently made by notaz.
Okay I'll delve a bit deeper then.
No, it is not a Cyclone problem. It was working ok in v3.8, and it is not working since the fm.cpp change in v3.9.slaanesh said:Well Superman was working with previous versions of Cyclone so if it's a Cyclone problem is must be something to do with the changes recently made by notaz.
thegrimreaper said:Hello slaanesh & Franxis,
It's been a while, but I'm back in the UK again after 21 months away enjoying a Great Adventure.
I'd also be very interested in a new version of Mame for the GP32, I was just thinking of digging out a copy of the sourcecode myself to have a play with. Slaanesh, if you could release a new version then I'd really appreciate it and maybe do a little tinkering myself (no promises mind, as I'm very busy trying get back in the swing of 'normal life' again).
And well done Franxis et. all. I'm impressed with what you've all managed to do on the GP2X version, I didn't think that so many improvements could be made to it. Amazing work.
Woooooo!!! Welcome back TheGrimReaper !!! I have enjoyed a lot your Great Adventure blog during these months.
I'm busy now with the System 16 driver again. I'm trying to update to MAME 0.36b4 (Out Run, sound in Shadow Dancer and Moonwalker, etc), but it is a complex task due to a lot of new sound chips... But after my holidays IT WILL WORK. :lol: