While working on the Pyra, I also need a bit of time off, so I'd like to work on some games.
However, I don't have the time to learn proper coding, so I'd like to concentrate on design, graphics and sound.
Therefore, I'm looking for one or more developers to help out.
Right now, I've got two games on mind...
1. A Picross-like game
I love Picross games and we don't really have one on the Pandora yet.
I've checked the various OpenSource ones out there and found a few ones that compile and work fine on the Pandora, but they're all running in windows with simple GTK or Java graphics and are not optimized on the controls.
I'd like to create a visually appealing one, with the possibility for users to simply add levelpacks.
I'd do the graphics, some background music and would also provide a standard puzzle set (themed).
Ideally, a level set would simply consist of a textfile (which gives the level a name) and corresponding 1bit PNG / BMP / whatever graphics that the system would load up and use.
Should be simple to code, probably not much work for a good developer Anyone up to it?
2. The ultimative Puzzle game
An idea I had long ago (back in the GP2X times...) was that of an ultimative puzzle game in the style of Tetris, PuyoPuyo, Dr. Mario, Lumines, etc.
If we can pull this through, it would be awesome - as it combines the best of all Puzzle Games and mixes it together in various forms so that you could basically create unlimited different games.
Different number of tiles (colors, forms), different behaviour of tiles (fall down, stay together), different way to start a reaction (line mode like Tetris, four-colors mode like Puyo Puyo, blocks mode like Tetris, activator mode like Super Puzzle Fighter, etc.), enable / disable timeline mode like on Lumines, etc.
There are many parameters to change which would create many many different puzzle games.
A bit more complex to code, but shouldn't be too complex.
As a first version, I'd love to get the puzzle game itself running, with some preset puzzle games and let the user create and save his own favourite variations himself.
Later, I'd love to implement a story mode similar to Wind and Water, which allows a walkthrough with a lot of different puzzles as well.
Who would like to work on this?
However, I don't have the time to learn proper coding, so I'd like to concentrate on design, graphics and sound.
Therefore, I'm looking for one or more developers to help out.
Right now, I've got two games on mind...
1. A Picross-like game
I love Picross games and we don't really have one on the Pandora yet.
I've checked the various OpenSource ones out there and found a few ones that compile and work fine on the Pandora, but they're all running in windows with simple GTK or Java graphics and are not optimized on the controls.
I'd like to create a visually appealing one, with the possibility for users to simply add levelpacks.
I'd do the graphics, some background music and would also provide a standard puzzle set (themed).
Ideally, a level set would simply consist of a textfile (which gives the level a name) and corresponding 1bit PNG / BMP / whatever graphics that the system would load up and use.
Should be simple to code, probably not much work for a good developer Anyone up to it?
2. The ultimative Puzzle game
An idea I had long ago (back in the GP2X times...) was that of an ultimative puzzle game in the style of Tetris, PuyoPuyo, Dr. Mario, Lumines, etc.
If we can pull this through, it would be awesome - as it combines the best of all Puzzle Games and mixes it together in various forms so that you could basically create unlimited different games.
Different number of tiles (colors, forms), different behaviour of tiles (fall down, stay together), different way to start a reaction (line mode like Tetris, four-colors mode like Puyo Puyo, blocks mode like Tetris, activator mode like Super Puzzle Fighter, etc.), enable / disable timeline mode like on Lumines, etc.
There are many parameters to change which would create many many different puzzle games.
A bit more complex to code, but shouldn't be too complex.
As a first version, I'd love to get the puzzle game itself running, with some preset puzzle games and let the user create and save his own favourite variations himself.
Later, I'd love to implement a story mode similar to Wind and Water, which allows a walkthrough with a lot of different puzzles as well.
Who would like to work on this?