Now that the case design is done I decided to design a simple launcher. I don't pretend to be an artist, so of course it is skinnable including backgrounds. This won't replace others, it is just an alternative. While there are others being concidered I feel that this design is faster to use and has some advantages. It also combines some of the best features of Pmenu with Gmenu2X. It has the description and screenshot like Pmenu, a little "eye candy" doesn't hurt. The difference here is that it has an icon grid for fast navigation. No scrolling through a list one by one. This also gives you a nice view of more of the contents of your card at a glance. The grid system allows fast selection with the D-pad, no need to fumble with the stylus or finger up your brand new screen (of course stylus CAN also be used if you want). You icon is at most 4 taps of the D-pad away per page in the worst case since wrap is supported. It is possible that if you shut down on Emulators for example ONE poke of a stylus could load any app out of 25. If you have more then multiple pages will be available.
D-pad navigation: Use the shoulder buttons (or other configurable ones) to select a tab along the top. Icon panel for that catagory appears where you select your app. D-pad wrap allows you to go to opposite part of screen with one tap. For example if you are all of the way to the right and want something on the left just tap one more tome to the right your cursor appears on the left side of the screen. Press a game button to launch. Gmenu2X users know the drill.
Analog nub navigation: Move the nub the cursor moves across the icons. The faster you move the quicker your cursor moves. You can blast across the screen near your app then let off to easily select your app. Scrollwrap would be disabled in this mode so you don't overshoot your icon. One nub selects tabs across top, the other selects icons. Press game button to launch app.
Touchscreen navigation: Tap the tab you want, tap the icon and go. Arrows appear to go to next/previous page if you have more than 25 icons per catagory.
Oh yeah the bad news: I can't code a byte. This is a concept so if any coder wants to do this I can work with them on it.
D-pad navigation: Use the shoulder buttons (or other configurable ones) to select a tab along the top. Icon panel for that catagory appears where you select your app. D-pad wrap allows you to go to opposite part of screen with one tap. For example if you are all of the way to the right and want something on the left just tap one more tome to the right your cursor appears on the left side of the screen. Press a game button to launch. Gmenu2X users know the drill.
Analog nub navigation: Move the nub the cursor moves across the icons. The faster you move the quicker your cursor moves. You can blast across the screen near your app then let off to easily select your app. Scrollwrap would be disabled in this mode so you don't overshoot your icon. One nub selects tabs across top, the other selects icons. Press game button to launch app.
Touchscreen navigation: Tap the tab you want, tap the icon and go. Arrows appear to go to next/previous page if you have more than 25 icons per catagory.
Oh yeah the bad news: I can't code a byte. This is a concept so if any coder wants to do this I can work with them on it.