Release KOBO Deluxe (rebuild with working music)


This reminds me of "Survivor" which is one of my favourite games for C64.

Thanks! :)
 
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The Kobo Deluxe author originally generated all sounds dynamically/procedurally/algorithmically at game startup, which took a long time.


He mentioned to me a few years ago that he was working on an option to "cache" these sounds by writing them to disk, to be loaed at game startup. Perhaps this can be enabled for faster startup?
Obviously sound caching works for Raspberry Pi (which is inferior to Pandora, imo): http://www.raspberrypi.org/phpBB3/viewtopic.php?f=35&t=9621


kobodl -cached_sounds -noalpha
Kobo is my favourite, I'm glad it works @Pandora. I'm still waiting for my (RPi already came)... Merry Christmass and Happy Holidays!
 
So I finally beat the "last" level of this game (level 50) ... only for it just to go to level 51 (which is the same as level 1).  

No 'Congratulations'; no power-ups; no nothing.  

That's some old-school bullshit right there.

I've spent the last 8 months shooting at little blue things, whilst dodging little green things, and what?  IT WHAT ALL FOR NOTHING ?!?

(I'm not mad really.  Just need to find a new game I guess ... maybe I'll try Ghosts & Goblins)
 
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