After that stuff, the emulators need to be properly ported to the Pandora.
- Their controls are all different, and should be exactly the same.
After that stuff, the emulators need to be properly ported to the Pandora.
- Their controls are all different, and should be exactly the same.
Actually, I'm not sure I agree with this point. Except for some things (like Space opening the menu), I think the controls should correspond with the standards of the consoles they try to emulate. It's really disorienting for the game to have completely different controls than the emulator (e.g. PCSX uses B select and X cancel, but U.S. games use X select and triangle cancel). Obviously, in cases like PSX where each region had a completely different standard, this could be difficult, but where possible it seems like the best choice.
Actually, I'm not sure I agree with this point. Except for some things (like Space opening the menu), I think the controls should correspond with the standards of the consoles they try to emulate. It's really disorienting for the game to have completely different controls than the emulator (e.g. PCSX uses B select and X cancel, but U.S. games use X select and triangle cancel). Obviously, in cases like PSX where each region had a completely different standard, this could be difficult, but where possible it seems like the best choice.
I see your point.
Perhaps have trivially user-configurable mappings?
you could also backup a game purchased on your phone and copy it to the pandora. at least in some states, this would be another legal way to circumvent google play.
This project Pandora could have so many unique things to offer. (In fact, it already does offer many unique things, which is what appears to have repeatedly kept it from dying ...which might or might not be relevant depending on definitions.)In fact, I haven't seen any opposition at all to Android being available for the Pandora.
Here's some
[...]
Let's put Android on the Pandora. This way, we'd get commercial games, and at the same time, we'd have the benefit of 'no one' buying the Pandora because its uniqueness -- based on openness and independence -- would be pretty much gone. Don't let the Pandora 'compete' with the iCP.
This kind of standardization is apparently one of the things that are typically difficult to achieve on many openhandheld-devices. If you're interested in this kind of thing, please don't hesitate to give your comments on guihints over in the appropriate thread, if you have any.After that stuff, the emulators need to be properly ported to the Pandora.
- Their controls are all different, and should be exactly the same.
This is going a bit off-topic, but ...how is this ironic?Ironically, the control hints---which were deemed to be lots of work at the time---have made quite a bit of progress.
That's why, in my post you've quoted, I continued by saying that I think it would make sense to use "something like Kickstarter to fund something like a project that aims to help people understand how to create good gameplay, and then make clear that the project's primary target platform is the Pandora(2)."
There are many freely available resources out there about how to program, but not so many about how to actually create good gameplay, and those that are are not very accessible to beginners (or at least I have never seen any such projects -- please correct me if such as thing exists!). OpenPandora ltd. (or any newly created company) would be able to initiate a project to create such resources, and make them available online for free, using both some own money as well as that from pledges.
At the time I always considered the guihints to be the long-term and correct way to solve the control issues, while the button standardization/mapping would have been the quick fix. Fast forward to now and you have made great progress and the other idea none at all. I expected exactly the opposite.edit:
This is going a bit off-topic, but ...how is this ironic?Ironically, the control hints---which were deemed to be lots of work at the time---have made quite a bit of progress.
That's why, in my post you've quoted, I continued by saying that I think it would make sense to use "something like Kickstarter to fund something like a project that aims to help people understand how to create good gameplay, and then make clear that the project's primary target platform is the Pandora(2)."
There are many freely available resources out there about how to program, but not so many about how to actually create good gameplay, and those that are are not very accessible to beginners (or at least I have never seen any such projects -- please correct me if such as thing exists!). OpenPandora ltd. (or any newly created company) would be able to initiate a project to create such resources, and make them available online for free, using both some own money as well as that from pledges.
PS: Spamming a thread with repeated requests and numerous images in an attempt to 'convince'(?) people is, at the very least, very rude!
PPS: Here is the Android 4.0 CDD (PDF file)
Edit: ah, that's helped me find the one I wanted, Android 2.3 CCD
http://source.androi...d-2.3.3-cdd.pdf
Looks like pandora won't be ever able to comply without paying lots of licensing fees.Device implementations MUST include an implementation of an decoder for each codec and format described in the table below.
[lots of proprietary formats]
Which means it must be closed device, i.e. not pre-rooted by vendor, which is the opposite of what we try to do here.Alternate runtimes MUST NOT be launched with, be granted, or grant to other applications any privileges of the superuser (root), or of any other
user ID.
I was not able to find anything that would have been similar to the kind of thing I have in mind. One of us has probably misunderstood the other. Could you give me a pointer to what exactly you mean?There actually is some stuff like that, but it's for Game Maker, and Game Maker sucks.
I was not able to find anything that would have been similar to the kind of thing I have in mind. One of us has probably misunderstood the other. Could you give me a pointer to what exactly you mean?There actually is some stuff like that, but it's for Game Maker, and Game Maker sucks.
Edit: ah, that's helped me find the one I wanted, Android 2.3 CCD
http://source.androi...d-2.3.3-cdd.pdfLooks like pandora won't be ever able to comply without paying lots of licensing fees.Device implementations MUST include an implementation of an decoder for each codec and format described in the table below.
[lots of proprietary formats]
Please note that neither Google nor the Open Handset Alliance make any representation that these codecs are unencumbered by third-party patents.
Those intending to use this source code in hardware or software products are advised that implementations of this code, including in open source
software or shareware, may require patent licenses from the relevant patent holders.
Which means it must be closed device, i.e. not pre-rooted by vendor, which is the opposite of what we try to do here.Alternate runtimes MUST NOT be launched with, be granted, or grant to other applications any privileges of the superuser (root), or of any other
user ID.
Having to root open device kind of doesn't make much sense, does it?I don't know what you mean by "closed device", that's a bit of a generalization. People can root Android easily if they want to.
Yeah but does that have Google's blessing, can it run Market/Play out of the box? Even if it does, it doesn't mean much for us since we are not TI and google won't care about somebody as small as us, just like TI is treating us now (almost no help or support of any kind).Pandaboard officially supports Angstrom, Ubuntu and Android, I don't see why we can't either.