Hello Kayuz,
Jump to the Moon helped us to understand the audience of the console as well as the support GPH can add to help promoting games on their console.
We provided promotion materials to GPH such as banners to be displayed on FunGP homepage... They've never been used.
I also sugested various simple improvements which could be done to the funGP website to improve the awareness of the app store.
The current situation is:
- As of today, the game has been downloaded only 90 times from funGP ( it has been more popular via the Caanoo's archives website ).
- The game screenshots are displayed in landscape while they should be in portrait. That's not serious!
- The webpage of the game doesn't work properly on OSX browsers, it's actually totally messed up.
- When you google for "Caanoo games", fungp.com doesn't show up in the results ( due to non existant keywords & website description).
- Jump to the Moon is only available on the english version of the shop, it's not available in the Korean store. It doesn't help the game getting known, neither the console getting a big catalog.
At the time Jump to the Moon went out, we were existed about releasing deeper games & ports of our iPhone titles, as commercial releases.
I'm sure you can now understand why we're not excited anymore by the Caanoo. I'm not saying Caou won't release anymore title on the console, but right now, I prefer to focus my time on more promising platforms.