Exophase said:
When asked purists will either claim that the emulation experience always entails glitches and incompatibilities regardless of the platform and the game, or more often they'll retort "it just is" without wanting to defend it.
That is plain silly, of course.
It's a pain when those things happen with a game you happen to like, and if it's sufficiently bad enough it can be a bit off-putting - if it isn't, though, personally I'd just shrug it off. But yeah, stuff like that tends to be the exception, rather than the rule.
I read an interesting thread on AtariAge somewhat relating to this, once. There were some points for and against emulation of certain titles that I personally found rather interesting to read (although because a number of them were both a bit before my time and were games I haven't played, I couldn't really do much more than read about it). Unfortunately I didn't bookmark it, but I'll see if I can find it if you're interested.
I think the real advantage is mostly psychological when the game actually does play about the same (which is an awful lot of the time), while emulators actually do offer a lot of tangible advantages..
I have no doubt that it is mostly psychological, and no doubt that a lot of it is also highly subjective (such as cases where sound emulation isn't quite there yet*). Personally, I'm not arguing against emulation in any way, anyway. :lol:
That said, I think there can sometimes be a bit of a blurry line at least as far as stuff like control goes. Of course, in some cases you can use a USB joypad adapter, which alleviates that as long as it works properly. (I have yet to find an N64 one that will allow for the pulling off of the loop and turn moves in Star Fox 64, however. These are essential to the game at points and are pulled off by pulling the control stick and pushing a certain button at the same time - if anyone knows of one that actually allows for this, I'd love to know.
)
*It's not really related to the rest of the post, but the music thing reminds me of an anecdote about a review of a late Game Boy Advance game that I read at the time it was released. The European release came first for this one, so I'd been playing it for weeks before the review showed up. Anyway, the reviewer complained that parts of the music sounded strangled and odd, and if memory serves they marked the game down for it. The thing was, this didn't occur on an actual Game Boy Advance, where the game sounded really rather good - it was a known emulation problem with that title at the time.