Is this the GLES2 rendering ?chris_c said:http://www.youtube.com/watch?v=-ezqiREB5_M
enjoy!
Then color me surprised, last time I checkouted their source, I had to edit source/Irrlicht/CIrrDeviceLinux.cpp to had visibility to createOGLES2Driver function and actually use it. But the end result was less than enjoyablechris_c said:oh and as for "getting it to compile" - a doddle! irrlicht is well written, all I had to do was add one line to the linux driver to allow it access to the gles driver (only the wince and ifone drivers were using it...) I really didn't have to do much at all!
Maybe not "Desktop effects" but a Graphic comparable to the average NDS or PSP Game should be no problem when I remember that the Pandora is actualy more powerful than a NDS or a PSP. So how do coders for the commercial handhelds get that many Performance out of such "slow" machines? What Engine do they usualy use? Or do they use evil "dirty tricks" to have such a good Graphic with all that effects out of the limited Hardware?chris_c said:I'm still of the mind that to get really sick fast games on the pandora what's needed is a *simple* ultra light engine that doesn't try to ape gaudy desktop effects. I really am not spending time admiring the 4 layer multi-textured multiple normal map, bump mapped with per vertex moss effect wall as I run past it trying to frag some teenager...
And my build still complain about because my patch is not there :sebt3 said:EDIT: No diff, hum
pandy:/media/pandy/irrlicht-gles/bin/Linux$ ./03.CustomSceneNode
Please select the driver you want:
(a) OpenGL-ES 2.x
( B) OpenGL-ES 1.x
(c) OpenGL 1.x/2.x/3.x
(d) Direct3D 9.0c
(e) Direct3D 8.1
(f) Burning's Video
(g) Software Renderer
(h) NullDriver
a
Irrlicht Engine version 1.7.1-beta
Linux 2.6.27.46-omap1 #1 Thu Aug 26 05:51:59 CEST 2010 armv7l
Creating X window...
Using plain X visual
Visual chosen: : 33
Unable to create video driver of unknown type.
as i said you need to add the driver to the linux device - just grep GLES2 the driver source files you'll see what I mean its about 3 lines actually not but its one statement from memorysebt3 said:And my build still complain about because my patch is not there :sebt3 said:EDIT: No diff, hum
So I guess I'm too dumb to build this.Code:pandy:/media/pandy/irrlicht-gles/bin/Linux$ ./03.CustomSceneNode Please select the driver you want: (a) OpenGL-ES 2.x ( B) OpenGL-ES 1.x (c) OpenGL 1.x/2.x/3.x (d) Direct3D 9.0c (e) Direct3D 8.1 (f) Burning's Video (g) Software Renderer (h) NullDriver a Irrlicht Engine version 1.7.1-beta Linux 2.6.27.46-omap1 #1 Thu Aug 26 05:51:59 CEST 2010 armv7l Creating X window... Using plain X visual Visual chosen: : 33 Unable to create video driver of unknown type.
May I have your build please ?
fusion_power said:Maybe not "Desktop effects" but a Graphic comparable to the average NDS or PSP Game should be no problem when I remember that the Pandora is actualy more powerful than a NDS or a PSP. So how do coders for the commercial handhelds get that many Performance out of such "slow" machines? What Engine do they usualy use? Or do they use evil "dirty tricks" to have such a good Graphic with all that effects out of the limited Hardware?chris_c said:I'm still of the mind that to get really sick fast games on the pandora what's needed is a *simple* ultra light engine that doesn't try to ape gaudy desktop effects. I really am not spending time admiring the 4 layer multi-textured multiple normal map, bump mapped with per vertex moss effect wall as I run past it trying to frag some teenager...
Do the Pandora just lacks of really optimized drivers or where are the serious Bottle Necks?
The guys making proprietary games have their own engines in many cases tailored for the specifics of the hardware and with in depth information from the designers of the 3d hardware...bare in mind its a *desktop* engine
SO at the moment, there is no (free) ARM optimized Engine out there? I wonder because there are already gazillions of ARM mobile devices, not only Pandora but I'm sure the Pandora could benefit from such an Engine as long as it exists one. ^^"chris_c said:The guys making proprietary games have their own engines in many cases tailored for the specifics of the hardware and with in depth information from the designers of the 3d hardware...
Its very very early days for the Pandora of the 900 or so I wonder what percentage are gles developers - with the time and or will to develop an engine there are out there...
The pandora is *far* more than its central processor - thats what makes it such a powerful piece of kit, the NDS is fairly weak because of the hardware - as much of it is publicly known about anyhow.fusion_power said:SO at the moment, there is no (free) ARM optimized Engine out there? I wonder because there are already gazillions of ARM mobile devices, not only Pandora but I'm sure the Pandora could benefit from such an Engine as long as it exists one. ^^"chris_c said:The guys making proprietary games have their own engines in many cases tailored for the specifics of the hardware and with in depth information from the designers of the 3d hardware...
Its very very early days for the Pandora of the 900 or so I wonder what percentage are gles developers - with the time and or will to develop an engine there are out there...
NDS also has an ARM Chip, I guess the Homebrew-Scene for the Nintendo Handheld has to use something for their Programms. But I don't know how advanced NDS Homebrew already is, do the Coders have acess to all NDS Hardware Features or is it limited to some "Software only" stuff?
I feel bound to ask...(ducks)....... Is there anyway of estimating what it would cost to have a 'professional' programmer with the required knowledge, equipment, back-up etc. etc. to produce said engine?chris_c said:....<SNIP> what you're looking for is an omap engine specifically sgx omaps....
I'll tell you once you tell me how long the imaginary piece of string is in my pocket... Its rather an open-ended questionNation.A.List said:I feel bound to ask...(ducks)....... Is there anyway of estimating what it would cost to have a 'professional' programmer with the required knowledge, equipment, back-up etc. etc. to produce said engine?chris_c said:....<SNIP> what you're looking for is an omap engine specifically sgx omaps....
chris_c said:I'll tell you once you tell me how long the imaginary piece of string is in my pocket...Nation.A.List said:I feel bound to ask...(ducks)....... Is there anyway of estimating what it would cost to have a 'professional' programmer with the required knowledge, equipment, back-up etc. etc. to produce said engine?chris_c said:....<SNIP> what you're looking for is an omap engine specifically sgx omaps....
42.Bosbeetle said:chris_c said:I'll tell you once you tell me how long the imaginary piece of string is in my pocket...Nation.A.List said:I feel bound to ask...(ducks)....... Is there anyway of estimating what it would cost to have a 'professional' programmer with the required knowledge, equipment, back-up etc. etc. to produce said engine?chris_c said:....<SNIP> what you're looking for is an omap engine specifically sgx omaps....
6.
Exactly! A High Performance 2D/3D OMAP SGX Engine with instant NEON and DSP Support, hardware accelerated features through every circuit of the Chip and easy to use.chris_c said:what you're looking for is an omap engine specifically sgx omaps....