Unfathomable Depths
sláinte
Yea, that keyboard thing is weird, I get it when I use the cursor keys but not when I use WASD. As it works on WASD movement I'm not bothering about it.
OK
Slowly moving things along... Trying a new look - comments really wanted on this
Shadows aren't perfect, but this is probably the best we are going to get - Irrlicht has an awesome lighting system but it means a massive speed hit, so I've implemented a very simple compromise. I know its not perfect but, I think, it's just about good enough.
The models aren't final - nothing is really, just wanted to have some stuff moving about for you to see.
No collision detection/target acquisition yet. That's what I'm working on now. Will take a week or so.
Gameplay - here is the idea I'm going with:
You have a number of targets to defend (those red semi-transparent guys). The yellow guys will roam about the landscape and if they see a target they will home-in and try and drag it to the edge of the terrain. If it gets to the edge you lose a target. Lose all your targets and it's game over.
There will be other enemies - minelayers, hunters who just home in on you, pods, swarmers, etc etc
Can you say 'Williams Defender in 3D'?
*edit* Forgot link
http://www.fileden.com/getfile.php?file_path=http://www.fileden.com/files/2008/6/27/1978308/ATF.zip
*edit2* Would anyone like to do some low-poly models? I'm talking really simple. I like the retro look. Anyone?
OK
Slowly moving things along... Trying a new look - comments really wanted on this
Shadows aren't perfect, but this is probably the best we are going to get - Irrlicht has an awesome lighting system but it means a massive speed hit, so I've implemented a very simple compromise. I know its not perfect but, I think, it's just about good enough.
The models aren't final - nothing is really, just wanted to have some stuff moving about for you to see.
No collision detection/target acquisition yet. That's what I'm working on now. Will take a week or so.
Gameplay - here is the idea I'm going with:
You have a number of targets to defend (those red semi-transparent guys). The yellow guys will roam about the landscape and if they see a target they will home-in and try and drag it to the edge of the terrain. If it gets to the edge you lose a target. Lose all your targets and it's game over.
There will be other enemies - minelayers, hunters who just home in on you, pods, swarmers, etc etc
Can you say 'Williams Defender in 3D'?
*edit* Forgot link
http://www.fileden.com/getfile.php?file_path=http://www.fileden.com/files/2008/6/27/1978308/ATF.zip
*edit2* Would anyone like to do some low-poly models? I'm talking really simple. I like the retro look. Anyone?