digitaljez
Member
- Joined
- Jun 1, 2005
- Messages
- 210
This poll is showing 80% would pay for a game. If there are 3000 preorder units and a quarter(of the 80%) buy a particular game - thats 600 x £10 = £6000. So if a dev can produce a saleable game in 2/3 months they should be able to pay for the rent/tax/food . As the user base increases devs will be able to spend more time on projects and create more wonderful offerings attracting a larger percentage of the 80%.There are, what, 3000 gp2x units on preorder, with another couple thousand coming in the next few months?
They might even tempt the "The software should be free - cos if I got a job I would not want to be paid" brigade to get granny to buy it for them for christmas.
The GP32 sold about 30,000 over 5 years - was it ? That's 6000 a year. The GP2X will do better. It already has the community and newbies are streaming in.
If there were 6000 users then twenty percent grows to 1200 = £12000. That is 5/6 months development time. As time goes on this will increase, as will the devs experience of the hardware and the result will be phenomenal games that are affordable. The dev will hopefully make a bit more money so they can take a well deserved holiday.
This assumes the dev sells it himself and doesn't lose most of it to some fat-cat middleman. It also assumes the dev can survive development time with no income. Take out a loan ? Raise money on preorders ?
What the devs need is a co-operative on-line shop that isn't going to eat into their livelihood or force up prices.
Is this being too simplistic ? Sounds feasible to me.
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