pmprog
DNF (Did Not Finish)
- Joined
- Apr 25, 2011
- Messages
- 4,150
Not a great distance. I'm currently writing the game with 2D graphics, but I'm writing the code in such a way, that the 3D graphics portion can be added later with few changes (And maybe have an option in-game to chose which view you use)
So far, I've got the game framework (using Allegro 5, so I'm going to have to entice a porter to make me a Pandora compile), a few object classes (including a drivable car). I was thinking of covering my basic code structure in the first article, with plans of where I'm going to take things.
The next step is to design my map structure, so I can knock up a map editor. Once that's done, I'll get it so you can drive around the maps.
I'm considering adding scripting support, or maybe releasing the code as-is, so if anybody wanted to use it to make a racing game (ala SuperCars/DeathRally/etc.) could do so.
So far, I've got the game framework (using Allegro 5, so I'm going to have to entice a porter to make me a Pandora compile), a few object classes (including a drivable car). I was thinking of covering my basic code structure in the first article, with plans of where I'm going to take things.
The next step is to design my map structure, so I can knock up a map editor. Once that's done, I'll get it so you can drive around the maps.
I'm considering adding scripting support, or maybe releasing the code as-is, so if anybody wanted to use it to make a racing game (ala SuperCars/DeathRally/etc.) could do so.
Last edited by a moderator: