ekianjo
Hardcore Member
I solved the problem - i realized that I compiled dgen with the optimized sdl already so maybe it caused a conflict to call it twice.
It's probably looking for "#include <SDL/SDL.h>"Writing #include or any SDL commands in the code throws an error though,
It's probably a good idea to install a GNU/Linux distro on your PC too (e.g. in a dual boot setup). GNU/Linux on the Pandora is like GNU/Linux on any other hardware, but it might be more easy to learn on your PC because full PC distros tend to include more documentation etc.This is the thing I'm using, and it does indeed say something about SDL being included. Writing #include <SDL.h> or any SDL commands in the code throws an error though, hence why I went on this whole installation adventure.
Allright... Found the folder where I think I should copy the libraries, but it's not letting me (Failed to open "x" for writing, operation not permitted). Apparently this has to do with the filesystem stuff, which I also failed to set up properly (couldn't get fdisk to do anything, making the Ext2 partition on my windows PC made it read only with me finding no way to change it).
Anyway, that is enough time and energy spent on this for today... Big thanks to both of you for the help, I'll be sure to bother you again tomorrow if I still can't figure it out
You can set the kind of scaling in the LCD settings menu.Hi Notaz,
Is there a way to scale a 320x240 screen to 640x480 with nearest neighbour interpolation? The hardware scaling performance is amazing (better fps than on my laptop!), but the image looks a little blurry.
Great, thanks!You can set the kind of scaling in the LCD settings menu.Hi Notaz,
Is there a way to scale a 320x240 screen to 640x480 with nearest neighbour interpolation? The hardware scaling performance is amazing (better fps than on my laptop!), but the image looks a little blurry.