notaz
Certified Guru
(continuation of gp32x thread here: http://www.gp32x.de...6-improved-sdl/ )
ok so I did some updates to my SDL hack (almost exactly a year since last update) so I thought I'd do some advertising here. Let's start with the links:
binaries:
currently no longer built separately, they are now included in firmware, so you should do firmware update or build from source to get the latest version.
source (git):
git://notaz.gp2x.de/~notaz/sdl_omap.git
http://notaz.gp2x.de...p.git;a=summary
readme:
http://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=sdl_omap.git;a=blob;f=README.OMAP;hb=HEAD
so what's different from stock x11 SDL?
Edit: updated with latest info
ok so I did some updates to my SDL hack (almost exactly a year since last update) so I thought I'd do some advertising here. Let's start with the links:
binaries:
currently no longer built separately, they are now included in firmware, so you should do firmware update or build from source to get the latest version.
source (git):
git://notaz.gp2x.de/~notaz/sdl_omap.git
http://notaz.gp2x.de...p.git;a=summary
readme:
http://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=sdl_omap.git;a=blob;f=README.OMAP;hb=HEAD
so what's different from stock x11 SDL?
- hardware scaling support (up and down)
- doublebuffering support (can eliminate tearing)
- vsync support (can give smooth scrolling if done right)
- keymap change with a config file (porting aid)
- touchscreen input translation to scaler source image coordinates
- screen surface cropping / border removal support
- no windowed mode support, fullscreen only
- because of the above, new behavior must be enabled by setting environment variable
Edit: updated with latest info
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