pardon the bump, but i was wondering (and it's somewhat related to the topic at hand), how has anybody been doing vertex-throughout-wise on the iphone 1G?
extrapolating from specs data, the VGP should be theoretically capable of up to ~640KVert/s at clocks ~50MHz. currently i'm getting indexed trilists at ~130KVert/s for a middle-sized vertex record (3x float + 3x float + 4x byte + 2x float).
edit: oh, and VBOs on the iphone are a hoax. at least in OS 2.1.
edit': piece of advice to anybody serious about doing GL on the iphone: use OS 3.0 or later. it fixes a few nasty issues (yes, including the one with VBOs i hinted at above).
extrapolating from specs data, the VGP should be theoretically capable of up to ~640KVert/s at clocks ~50MHz. currently i'm getting indexed trilists at ~130KVert/s for a middle-sized vertex record (3x float + 3x float + 4x byte + 2x float).
edit: oh, and VBOs on the iphone are a hoax. at least in OS 2.1.
edit': piece of advice to anybody serious about doing GL on the iphone: use OS 3.0 or later. it fixes a few nasty issues (yes, including the one with VBOs i hinted at above).