Prometheus
Well-Known Member
- Joined
- Mar 8, 2008
- Messages
- 9,472
Well, it's like the title says.
In my efforts to better my crafting, I'm already feeling a little bit restricted by Shapeways' Image Popper tool, and I would like to learn how to make 3D models in .stl format, suitable for 3D-printing at Shapeways.
I would have just used the TinkerCAD, but it doesn't support Linux, and it doesn't support the version of Mac OS X that I use, either, so it's a no-go. This is a shame, as
https://www.youtube.com/embed/KCaenAGeK_Q?feature=oembed - like a painting program, but in 3D.
This being the case, my only option is to learn from scratch on software that will run on my computers. However, it's one of those very intimidating fields for an outsider with no knowledge of it whatsoever*, and I really have no idea where to start!
*(My only real experience of it was with a modelling application that came free with a magazine which used a similar approach to TinkerCAD, though I can't remember its name, followed some years later by going in with similar expectations and trying to figure out Blender once, and quickly getting scared off by it.)
The most important thing for me, is being able to export .stl files for 3D-printing at Shapeways.
Does anyone have any suggestions or pointers, please?
In my efforts to better my crafting, I'm already feeling a little bit restricted by Shapeways' Image Popper tool, and I would like to learn how to make 3D models in .stl format, suitable for 3D-printing at Shapeways.
I would have just used the TinkerCAD, but it doesn't support Linux, and it doesn't support the version of Mac OS X that I use, either, so it's a no-go. This is a shame, as
https://www.youtube.com/embed/KCaenAGeK_Q?feature=oembed - like a painting program, but in 3D.
This being the case, my only option is to learn from scratch on software that will run on my computers. However, it's one of those very intimidating fields for an outsider with no knowledge of it whatsoever*, and I really have no idea where to start!
*(My only real experience of it was with a modelling application that came free with a magazine which used a similar approach to TinkerCAD, though I can't remember its name, followed some years later by going in with similar expectations and trying to figure out Blender once, and quickly getting scared off by it.)
The most important thing for me, is being able to export .stl files for 3D-printing at Shapeways.
Does anyone have any suggestions or pointers, please?
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