- Joined
- Sep 18, 2011
- Messages
- 742
Haven't had a time to get any of them fully building yet. They ship with lib source and a funny method of compiling the library version they need.Anyone looked at the source yet to see what these games are using for libraries/api's?
Looks like DEFCON, Darwinia, Multiwinia use ogg, vorbis, sdl libs. The render code doesn't look evil to port.
Uplink came with build docs as it's a bit more mature of a source release. It also looks like the one with the most dependencies:
-Needs autopackage, http://www.autopackage.org/
-Needs autoconf, automake, libtool, Debian: autoconf, automake1.9, libtool.
-Needs x11 headers and extensions, Debian: libx11-dev, libxext-dev.
-Needs OpenGL headers, Debian: libgl1-mesa-dev, libglu1-mesa-dev.
-Needs jpeg, Debian: libjpeg62-dev.
-For SDL and SDL_mixer, if you want to use ALSA sound layer you will make sure
that you have alsa development libraries installed (Debian: used to be
alsa-headers, now libasound2-dev), same for ESD (Debian: libesd0-dev).
-For loki, libxml (Debian: libxml-dev), gtk 1 (Debian: libgtk1.2-dev),
libglade (Debian: libglade0-dev), ncurses (Debian: libncurses5-dev).
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