The sound is not absolutely perfect (I think a sound channel is missing...could be wrong)
I've noticed this too (eg. Street Fighter 2 has no fight sound effects). Seems a channel was dropped between beta 1.0 and 1.01.
Still amazing work though, the audio sounds much better than before!
Some other odd sound behavior exists such as the certain aliens that "pop" in Galaga 88/90. They are supposed to make a popping sound, but instead make a very strange noise (play it and listen!)
Hey, it is near perfect however...and that is really amazing. It has taken many folks much longer to get TG16 emulation down at all.
BTW: If I can add a few fixerupper ideas/requests:
- A fix for the graphical glitch in Dungeon Explorer. The enemies have an odd glitch.
- Zip rom support
- Ability to navigate directories (so I can keep my Jap and USA sets seperate but still access them from within the emu)
- Turbobooster support (this was a game save/battery adapter for the TG16 that allowed games to be saved that way. Dragon's Curse, Chew Man Fu, and other games used it ) Heck, even better than this would be save states.
- A better exit routine then the current one (you must open a rom on the list to get to exit the emu)
That's all I can think of for the moment. Again, awesome job. I was just playing Dragon's Curse (great game btw) and it just rocks on the GP2X!