joyrider
Active Member
I've made a whole bunch of 2d games myselve from scratch most of them were puzzlers or board games like checkers where i used minmax for the theory.
Now 2d programming is rather straightforward. It's been years since i last did a complete game from scratch since noone seems to care much for them anyway and emulator or ports get most attention.
Anyway i was kinda wondering how hard it is to do the transition from 2d to 3d game programming. I don't know anything about geometry, nor matrix calculations so i would not be able to program the transformations for rotating etc myselve. But if i understand correctly you don't need to actually know them unless you write your own engine (most engine's have the 3d stuff for you).
i never thinked in 3d either.
So i'm just wondering how people did this themselves ?
Now 2d programming is rather straightforward. It's been years since i last did a complete game from scratch since noone seems to care much for them anyway and emulator or ports get most attention.
Anyway i was kinda wondering how hard it is to do the transition from 2d to 3d game programming. I don't know anything about geometry, nor matrix calculations so i would not be able to program the transformations for rotating etc myselve. But if i understand correctly you don't need to actually know them unless you write your own engine (most engine's have the 3d stuff for you).
i never thinked in 3d either.
So i'm just wondering how people did this themselves ?