With my ever shrinking patient in gaming, if I die several times in a row, I usually turn the game off nowadays. What's worse then the old school days is that when I died playing Ninja Gaiden for NES, I could snap right back to the action and try again. With Ninja Gaiden for XBox, for example, if I die and don't want to waste reviving item that I have in inventory, I have to turn XBox off and turn it back on and go through the whole menu over again. For a game that you're expected to die a hundred times before you beat the game (actually I beat it twice, and love the game otherwise
), having no quit option in main menu simply doesn't make sense.
Also, countless other games make you go through the same cinema sequence and
click through all the dialogs JUST in order to get back to where you were before you died. The penalty for dying is too frustrating and boring for me and I don't think developers realize that.
Speaking of frustrating moments in gaming, tapping on A button while impatiently waiting for the dialog to end in Legend of Zela: Ocarina of Time and involuntarily selecting "want to listen to explanation again" option to go through the same damn dialog over again would make it to my TOP 5 list, although I would also name Legend of Zela: Ocarina of Time my Top 5 favorite games.
Many RPGs force us to read through all those pointless-and-not-even-funny dialogs with NPCs without giving us an option to pass them. If you want to write a novel, please write a novel without torturing someone who doesn't want to read a novel.