Okay a few things:
First off, the code to Greyout is already available here:
http://code.google.com/p/greyout/
Please note a few things: I am still working on it, I gave my best to comment it and I have yet to write the readme file I mention in several comments. Also it is _just the source_, no data files, no sprites, no levels, additionally you will need Penjin (a local branch even, currently, I will fix that after I finish the game):
http://code.google.com/p/penjin/
Stuff like collision detection (partly class "Physics", partly "Level"), unit-wrapping ("Level") and level loading ("LevelLoader") might be of some interest (if any in general) to devs.
Secondly, I would ask everyone submitting entries (in the coming days) to also write a short description of his submission which should include what the game is about, what is special qualities are, basically a short ad for the game (video and screenshots optional but highly encouraged).
The reason behind this is (apart from the fact that it does not hurt anybody) that I want to write a short entry-roundup post on PandoraPress and I don't want to summarize every entry - not because I am lazy (in fact, I am, too), but because I probably am not completely unbiased and I don't want people to hold that against me.
Thirdly, a Linux, Windows, GP2X, WIZ, Caanoo, etc. (if possible) build of the games would be nice for us guys not owning a Pandora.
I can understand if you argue that your game is best experienced on the Pandora and you don't want people to get a false impression on a PC and rate the game accordingly... well the reality is: people will vote anyway. I can already see people voting just on the name of the game alone.
So please include a non-Pandora build - at least I will be doing so - it can only help your game if it is any good.
Good luck to all the entrants, I hope you manage to get your games ready in these last few days
foxblock out