Ziz
Advanced Member
- Joined
- Jan 15, 2006
- Messages
- 3,583
I don't know. Maybe this weekend, probably next week.When/where can we download the new version?
There are still some bugs, I need to implement the new weapons and the AI is not finished yet.
I don't know. Maybe this weekend, probably next week.When/where can we download the new version?
Depends... All weapons are included now. There are only two things missing:If you're impatient, you can always build your own with the hase16 branch from the git repo
Don't go asking for online multiplayer with that though (might actually be possible, but will be a ride), think of it like a preview.
At least I did upload a bug fixed version.Aha, I spy 1.6 downloads on the old hase download page. I shall be on IRC tonight, hopefully, armed with a new release to test!
You'll make it harder for yourself by handicapping your AI opponents? Something lost in translation perhaps?
You'll make it harder for yourself by handicapping your AI opponents? Something lost in translation perhaps?
I'll have to think and see if I can come up with any ideas, but to get in before the mob: Make it like worms!![]()
So, I was right?You'll make it harder for yourself by handicapping your AI opponents? Something lost in translation perhaps?
Just a linguistic thing. The verb of handicap means to disadvantage oneself (which is they way you worded it), however, the noun refers to both advantage and disadvantage in order to "level" the playing field.
A handicap (as opposed to handicapping something) is traditionally a scoring hack whereby the each player's score is manipulated in some mathematical way.
ports flicker and most of them didn't even run anymore. ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred
* Recalculating level:
Drawing Ellipse: 0
Update Gravity: 1
Drawing Ellipse: 1
Drawing Arrows: 10
Blitting: 7
ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred
Segmentation fault (core dumped)
I just tried out the i386 build on my old laptop, and the touchscreen/mouse controls worked well for me there. I did get a segmentation fault towards the end of my first game. Much of the ground had been destroyed (there wasn't that much to begin with) and there were quite a few floating ragnorok heads around, but it didn't seem to be recalculating the level at the time:
Code:ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred * Recalculating level: Drawing Ellipse: 0 Update Gravity: 1 Drawing Ellipse: 1 Drawing Arrows: 10 Blitting: 7 ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred Segmentation fault (core dumped)
