Hm. I haven't adjusted my player. I'm not sure we're talking about the same thing here, so I'm going to rephrase what I've said before: At ~1:48min in the video, Greyout's figurine will 'hang' in the air as the gameplay is paused. Because this pausing was not previously announced, people can perceive it as 'hanging' of the video's visual part for as long as none of the green scribblings are being displayed.Point 1: Well I figured doing the overlay would be obvious enough... did you try to adjust your flash player in that situation? (Though I agree the timing was off on the first bit, it was just how my recorded clips ended up falling together).I'm not a video creator, but nonetheless here are two considerations:
- When the visual part of the video is paused (like at ~1:48), make immediately clear that this pause was not caused by technical difficulties (for instance by displaying something like a 'pause' sign in the corner that blinks twice and then stays solid until gameplay continues).
- Either create a series of videos with one level per video, or put timestamp links to each level into the description.
I will keep it in mind for the next episode though.
If you understood me correctly and/or think that it's irrelevant, just ignore what I've just written.
What I had in mind was that people might want to return to the video(s) to re-watch a specific scene. I can see that happen with the videos you're making here, especially the more you add references to external information sources. I think that if you do these videos right, you can help many other developers around here get into creating better video games, and as I guess you're aware, every detail counts.Point 2: I don't really see a point. But timestamps are rather easily done, so why not.
By the way, if you want video beta testers for the next installment, or beta testers for the next version of Greyout, count me in if you want.