IMHO, this is a great idea. The platforming levels could use some non-static hazards, so you could use timing more as a gameplay element. The hidden spikes are an example of non-static hazards, but they too are static with regard to position. Something like moving spikes and self-moving boxes (that push the player around and try to squish him) could really make both the platform and puzzle levels more diverse. Also more interactivity with the environment through doors and switches, possibly even teleporters could make the game world richer.Half of Greyout is to get exactly that, the other half (including levels like "Greyout") is just a hard platformer, because I thought mixing puzzle levels with some pure platformer levels and having some change in gameplay is a good idea in general. (well they are not pure platformer levels to be precise, there still is some thinking involved, but the focus is shifted).
I agree with you here 100%. I can't really see how this would work in 3D, except by restraining the mechanics to 2D but using 3D graphics. Even that would probably mostly suffer because the lines between white/black/grey areas would be less clear (due to perspective). So yeah, 3D doesn't really contribute to greyout's mechanic.Also I don't think the game would work that well in 3D.
I am very critical about 3D, on the one hand you can build nice worlds with it, it makes the game more closely related to anything real, on the other hand only some games really benefit by that and it often is over-used or wrongly used just to add some "3D looks cool/better"-effect, which is utterly stupid in my eyes (think latest Sonic titles for example).
With Greyout I wanted to have a interesting gameplay mechanic and try to fully explore it (VVVVVV is an example of this done right) - as I said, I don't feel like I have done that yet, so this is why I am still working on more levels.
In general I think I have not fully explored the 2D space yet and will most likely not make a 3D game in the near future.
Well, now this gets a bit scary as it is exactly what I have planned or rather what has been implemented with the last update (just has not been used in any level yet)IMHO, this is a great idea. The platforming levels could use some non-static hazards, so you could use timing more as a gameplay element. The hidden spikes are an example of non-static hazards, but they too are static with regard to position. Something like moving spikes and self-moving boxes (that push the player around and try to squish him) could really make both the platform and puzzle levels more diverse. Also more interactivity with the environment through doors and switches, possibly even teleporters could make the game world richer.
Consider Braid you used as an example. The basic rewinding mechanic is constantly amended with different environmental hazards and elements. Having a solid basic mechanic- which you in my opinion have achieved -is of course paramount, but to keep the player hooked you need to vary the gameplay with the environment.
Dude you got to get that company to release the game for pandora
They are not even making a PC version
Well, I guess we think alike then . That, or I'm a psychic.Well, now this gets a bit scary as it is exactly what I have planned or rather what has been implemented with the last update (just has not been used in any level yet)
Such waste to limit a game like that to a single platformThey are not even making a PC version
=======================================================================================
PND_SCRIPT : pnd_run.sh
PND_ARGS : -p /media/mmcblk0p1/pandora/menu//Greyout.pnd -e ./greyout -b greyout
PND : /media/mmcblk0p1/pandora/menu//Greyout.pnd
PND_FSTYPE : Squashfs
APPDATADIR : /media/mmcblk0p1/pandora/appdata/greyout
APPDD_FSTYPE : vfat
PND_CPUSPEED : <unset>
EXENAME : ./greyout
ARGUMENTS : <unset>
=======================================================================================
[19h36m59 START ]=== Mount the PND ==================================================
[19h37m00 INFO ] Mounting : mount -t squashfs "/dev/loop2" "/mnt/pnd/greyout"
[19h37m00 INFO ] Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/mmcblk0p1/pandora/appdata/greyout=rw+nolwh":"/mnt/pnd/greyout=rr" none "/mnt/utmp/greyout"
[19h37m01 SUCCESS ]=== Mount the PND ==================================================
[19h37m01 START ]=== Starting the application (./greyout ) ==========================
[19h37m02 INFO ] ././greyout
[19h37m03 INFO ] Penjin says: No command line args provided.
[19h37m03 INFO ] Savegame successfully loaded!
[19h37m04 INFO ] Input driver version is 1.0.0
[19h37m04 INFO ] Input device ID: bus 0x18 vendor 0x0 product 0x0 version 0x92
[19h37m04 INFO ] Input device name: "nub0"
[19h37m04 INFO ] Input driver version is 1.0.0
[19h37m05 INFO ] Input device ID: bus 0x18 vendor 0x0 product 0x0 version 0x92
[19h37m05 INFO ] Input device name: "nub1"
[19h37m05 INFO ] Input driver version is 1.0.0
[19h37m05 INFO ] Input device ID: bus 0x19 vendor 0x1 product 0x1 version 0x3
[19h37m05 INFO ] Input device name: "keypad"
[19h37m06 INFO ] Input driver version is 1.0.0
[19h37m06 INFO ] Input device ID: bus 0x19 vendor 0x1 product 0x1 version 0x100
[19h37m06 INFO ] Input device name: "gpio-keys"
[19h37m06 INFO ] Input driver version is 1.0.0
[19h37m07 INFO ] Input device ID: bus 0x0 vendor 0x0 product 0x0 version 0x0
[19h37m07 INFO ] Input device name: "touchscreen"
[19h37m07 INFO ] i:0Pcal:-13868
[19h37m07 INFO ] i:1Pcal:53
[19h37m07 INFO ] i:2Pcal:54178276
[19h37m07 INFO ] i:3Pcal:43
[19h37m08 INFO ] i:4Pcal:-8681
[19h37m08 INFO ] i:5Pcal:32884616
[19h37m08 INFO ] i:6Pcal:65536
[19h37m08 ERROR ] Penjin says: No errors detected.
[19h37m08 INFO ] Surface cache cleared - deleted 0 images!
[19h37m08 INFO ] Cleared music cache - deleted 0 music tracks (0 still playing).
[19h37m11 INFO ] Surface cache cleared - deleted 0 images!
[19h37m11 INFO ] Cleared music cache - deleted 0 music tracks (0 still playing).
[19h37m11 INFO ] Loading new image to cache "images/menu/title_800_480.png"
[19h37m11 INFO ] Loading new image to cache "images/menu/title_marker_800_480.png"
[19h37m12 INFO ] Loading new music track to cache "music/title_menu.ogg"
[19h37m12 INFO ] Now playing: "music/title_menu.ogg"
[19h37m14 INFO ] Loading new sound to cache "sounds/menu.wav"
[19h37m15 INFO ] Trying to open chapter file "chapters/default/info.txt"
[19h37m15 INFO ] Trying to load strings file "chapters/default/strings.txt"
[19h37m15 INFO ] Surface cache cleared - deleted 2 images!
[19h37m16 INFO ] Cleared music cache - deleted 0 music tracks (1 still playing).
[19h37m16 INFO ] Trying to load level file "chapters/default/06.txt"
[19h37m16 INFO ] Trying to load custom image "chapters/default/images/levels/06.png"
[19h37m16 INFO ] Custom image not found, loading default!
[19h37m17 INFO ] Loading new image to cache "images/levels/06.png"
[19h37m17 INFO ] Trying to load custom music track "chapters/default/music/together.ogg"
[19h37m17 INFO ] Custom music track not found, loading default!
[19h37m17 INFO ] Loading new music track to cache "music/together.ogg"
[19h37m17 INFO ] Trying to load custom image "chapters/default/images/player/black_big.png"
[19h37m17 INFO ] Custom image not found, loading default!
[19h37m18 INFO ] Loading new image to cache "images/player/black_big.png"
[19h37m18 INFO ] Trying to load custom image "chapters/default/images/player/white_big.png"
[19h37m18 INFO ] Custom image not found, loading default!
[19h37m18 INFO ] Loading new image to cache "images/player/white_big.png"
[19h37m18 INFO ] Trying to load custom image "chapters/default/images/units/exit.png"
[19h37m18 INFO ] Custom image not found, loading default!
[19h37m19 INFO ] Loading new image to cache "images/units/exit.png"
[19h37m19 INFO ] Trying to load custom image "chapters/default/images/units/exit.png"
[19h37m19 INFO ] Custom image not found, loading default!
[19h37m19 INFO ] Level has 2 players and 4 units.
[19h37m19 INFO ] Successfully loaded level file!
[19h37m20 INFO ] Now playing: "music/together.ogg"
[19h37m20 INFO ] Trying to load custom sound "chapters/default/sounds/die.wav"
[19h37m20 INFO ] Custom sound not found, loading default!
[19h37m20 INFO ] Loading new sound to cache "sounds/die.wav"
[19h37m22 INFO ] Trying to load custom sound "chapters/default/sounds/die.wav"
[19h37m22 INFO ] Custom sound not found, loading default!
[19h37m22 INFO ] Trying to load custom sound "chapters/default/sounds/die.wav"
[19h37m23 INFO ] Custom sound not found, loading default!
[19h37m52 INFO ] ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
[19h37m52 INFO ] ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
[19h37m53 INFO ] Trying to load custom sound "chapters/default/sounds/die.wav"
[19h37m53 INFO ] Custom sound not found, loading default!
[19h38m39 INFO ] Trying to load custom sound "chapters/default/sounds/die.wav"
[19h38m39 INFO ] Custom sound not found, loading default!
[19h39m15 INFO ] Trying to load custom sound "chapters/default/sounds/die.wav"
[19h39m15 INFO ] Custom sound not found, loading default!
[19h39m18 INFO ] Trying to load custom sound "chapters/default/sounds/die.wav"
[19h39m18 INFO ] Custom sound not found, loading default!
[19h39m52 INFO ] ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
[19h39m52 INFO ] ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
[19h40m00 INFO ] ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
[19h40m02 INFO ] ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
[19h41m11 INFO ] Trying to load custom sound "chapters/default/sounds/die.wav"
[19h41m11 INFO ] Custom sound not found, loading default!
[19h41m14 INFO ] Trying to load custom sound "chapters/default/sounds/die.wav"
[19h41m14 INFO ] Custom sound not found, loading default!
[19h41m52 INFO ] ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
[19h41m52 INFO ] ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
[19h41m55 INFO ] ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
[19h42m59 INFO ] Progress saved!
[19h43m00 INFO ] Surface cache cleared - deleted 4 images!
[19h43m00 INFO ] Cleared music cache - deleted 0 music tracks (2 still playing).
[19h43m02 INFO ] Surface cache cleared - deleted 0 images!
[19h43m03 INFO ] Cleared music cache - deleted 0 music tracks (2 still playing).
[19h43m03 INFO ] Loading new image to cache "images/menu/title_800_480.png"
[19h43m03 INFO ] Loading new image to cache "images/menu/title_marker_800_480.png"
[19h43m05 INFO ] Now playing: "music/title_menu.ogg"
[19h43m05 INFO ] Trying to open chapter file "chapters/default/info.txt"
[19h43m05 INFO ] Trying to load strings file "chapters/default/strings.txt"
[19h43m05 INFO ] Surface cache cleared - deleted 2 images!
[19h43m06 INFO ] Cleared music cache - deleted 0 music tracks (2 still playing).
[19h43m06 INFO ] Trying to load level file "chapters/default/06.txt"
[19h43m06 INFO ] Trying to load custom image "chapters/default/images/levels/06.png"
[19h43m06 INFO ] Custom image not found, loading default!
[19h43m06 INFO ] Loading new image to cache "images/levels/06.png"
[19h43m07 INFO ] Trying to load custom music track "chapters/default/music/together.ogg"
[19h43m07 INFO ] Custom music track not found, loading default!
[19h43m07 INFO ] Trying to load custom image "chapters/default/images/player/black_big.png"
[19h43m07 INFO ] Custom image not found, loading default!
[19h43m07 INFO ] Loading new image to cache "images/player/black_big.png"
[19h43m08 INFO ] Trying to load custom image "chapters/default/images/player/white_big.png"
[19h43m08 INFO ] Custom image not found, loading default!
[19h43m08 INFO ] Loading new image to cache "images/player/white_big.png"
[19h43m08 INFO ] Trying to load custom image "chapters/default/images/units/exit.png"
[19h43m08 INFO ] Custom image not found, loading default!
[19h43m09 INFO ] Loading new image to cache "images/units/exit.png"
[19h43m09 INFO ] Trying to load custom image "chapters/default/images/units/exit.png"
[19h43m09 INFO ] Custom image not found, loading default!
[19h43m09 INFO ] Level has 2 players and 4 units.
[19h43m09 INFO ] Successfully loaded level file!
[19h43m10 INFO ] Now playing: "music/together.ogg"
[19h43m10 INFO ] Trying to load custom sound "chapters/default/sounds/die.wav"
[19h43m10 INFO ] Custom sound not found, loading default!
[19h43m10 INFO ] Trying to load custom sound "chapters/default/sounds/die.wav"
[19h43m10 INFO ] Custom sound not found, loading default!
[19h43m14 INFO ] Loading new sound to cache "sounds/menu_back.wav"
[19h43m14 INFO ] Surface cache cleared - deleted 4 images!
[19h43m15 INFO ] Cleared music cache - deleted 0 music tracks (2 still playing).
[19h43m15 INFO ] Loading new image to cache "images/menu/title_800_480.png"
[19h43m15 INFO ] Loading new image to cache "images/menu/title_marker_800_480.png"
[19h43m17 INFO ] Now playing: "music/title_menu.ogg"
[19h43m19 INFO ] Penjin says: Shutting Down.
[19h43m19 INFO ] Progress saved!
[19h43m19 INFO ] Surface cache cleared - deleted 2 images!
[19h43m20 INFO ] Cleared music cache - deleted 2 music tracks (0 still playing).
[19h43m20 INFO ] Cleared sound cache - deleted 3 sounds (0 still playing).
[19h43m20 INFO ] Penjin says: Goodbye!
@foxblock, I just press "start game", and I always start on the same level, then after I'm finished the level, it goes back to the main menu. Here's the .out file, which shows me finishing that level after a few deaths, whereupon the game goes back to the main menu, I press "start game", and the same level starts again:
You could also add some kind of indicator that the player has played through the available levels before sending him back to the title screen.
ThanksI want to add my voice to the choir of praise here Excellent fun, very mind-twisty. Too few levels, though - I crave more!!! (or possibly not, since I need to do ordinary life kind of things, too.
I don't, however, get the level select screen - I get two choices, where one puts me back at the level I played last (the "Greyout" choice) and one puts me in some strange space with two men and strange movements. Apparently I can materialize blocks, but they explode...wut?
Still, that probably has an explanation. Excellent game! Minimal, and with a weird mechanic.
Oh, I assume that is the second level called "The Tower" (every level has a name).@ foxblock
The first level with the elevator thing that goes down and spikes below.
Actually, I finished it once, but then tried the level another 100 times with no luck.