Sooooo.... I am, in fact, still working on this. Dunno if anyone though this was finished or abandoned or whatever - well it ain't.
Between my exams I mainly focused on Greyout actually, as it seemed like the easiest project to get done and I really wanted to get it done and implement all things I initially planned for the game.
Eventually my time sadly is scarce and so, before anyone gets his hopes up, there most likely won't be coop-multiplayer or a graphical editor.
However there will be other things.
(the bold lines are just stupid headlines to make the wall of text look more appealing and readable)
What will be new?
Most importantly a story, more levels and amazing original music by Nick May (
https://www.youtube.com/embed/gwsi7TEQxKc?feature=oembed and more recently many people started streaming live game-jam sessions (for example during Ludum Dare), which have been very popular.
So, I like to watch those, maybe someone would enjoy or find it interesting watching me doing something similar.
Because as unfinished as the first version of Greyout was, still a lot of thought went into the levels (derived from ideas Jonathan Blow or other game developers brought up) and there might be potential useful information for (new) game developers or just players who were always wondering why the damned second level of the original Greyout is as hard as it is.
Anyway, what I am asking is: Would anybody be interested in a video of me playing through the original version of Greyout (and later maybe Schizophrenia, too) giving some commentary on what went into the game design?
That video would be scripted (and most likely edited), so I actually know what I am talking about and hopefully don't ramble as much random stuff as in the video above.
I don't have too much experience in game development and would not call myself good or anything, but I still soak up many ideas and try to incorporate into the game (so I might be able to at least link you to someone more qualified) and also I am here in this community and you can ask me questions about the game directly.
It's not just about me, it's about everybody
Eventually I would like to get into a dialogue of game developers, with other people from the community doing similar things as I really enjoy reading the development blog of Paper Wars for example, but a video or text commentary more in-depth and detailed would be even more interesting (they did in fact do that once before the RIOT competition. There was a big, in-depth and highly interesting discussion about the game mechanics and why they went with 3 actions per turn, etc. on gp32x.de.).
We are a rather close knitted community, so exchanging ideas and experiences like that could be fun and maybe even a teaching experience, so if there is some interest, I would love to see this idea carried out by other developers, too.
Anyway, that's it for today, please leave some comments about this idea and Greyout, it's highly appreciated.
PS: Nope, no release date yet.
Between my exams I mainly focused on Greyout actually, as it seemed like the easiest project to get done and I really wanted to get it done and implement all things I initially planned for the game.
Eventually my time sadly is scarce and so, before anyone gets his hopes up, there most likely won't be coop-multiplayer or a graphical editor.
However there will be other things.
(the bold lines are just stupid headlines to make the wall of text look more appealing and readable)
What will be new?
Most importantly a story, more levels and amazing original music by Nick May (
https://www.youtube.com/embed/gwsi7TEQxKc?feature=oembed and more recently many people started streaming live game-jam sessions (for example during Ludum Dare), which have been very popular.
So, I like to watch those, maybe someone would enjoy or find it interesting watching me doing something similar.
Because as unfinished as the first version of Greyout was, still a lot of thought went into the levels (derived from ideas Jonathan Blow or other game developers brought up) and there might be potential useful information for (new) game developers or just players who were always wondering why the damned second level of the original Greyout is as hard as it is.
Anyway, what I am asking is: Would anybody be interested in a video of me playing through the original version of Greyout (and later maybe Schizophrenia, too) giving some commentary on what went into the game design?
That video would be scripted (and most likely edited), so I actually know what I am talking about and hopefully don't ramble as much random stuff as in the video above.
I don't have too much experience in game development and would not call myself good or anything, but I still soak up many ideas and try to incorporate into the game (so I might be able to at least link you to someone more qualified) and also I am here in this community and you can ask me questions about the game directly.
It's not just about me, it's about everybody
Eventually I would like to get into a dialogue of game developers, with other people from the community doing similar things as I really enjoy reading the development blog of Paper Wars for example, but a video or text commentary more in-depth and detailed would be even more interesting (they did in fact do that once before the RIOT competition. There was a big, in-depth and highly interesting discussion about the game mechanics and why they went with 3 actions per turn, etc. on gp32x.de.).
We are a rather close knitted community, so exchanging ideas and experiences like that could be fun and maybe even a teaching experience, so if there is some interest, I would love to see this idea carried out by other developers, too.
Anyway, that's it for today, please leave some comments about this idea and Greyout, it's highly appreciated.
PS: Nope, no release date yet.
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