Akuma no Houkon
Certified Guru
- Joined
- Mar 4, 2004
- Messages
- 1,194
- Age
- 44
- Location
- USA > Washington > Everett
- Website
- akuma.gp32news.com
I posted this earlier in news, but it didnt get added and the link on the main page is broken (did something happen?)
So here it is:
GPSquares was my first GP32 game, as such its fitting that it become my first GP2x game!
This isnt so much of a port as a complete rewrite from the ground up.
Without further ado
http://gp32.indiedevs.com/GPSquares_GP2X.tar.gz
I am in the process of porting my other 2 GP32 games, and finish up my 4th game that never got completed for the GP32, all of which will be open sourced sometime soon after release.
Anyway, have fun!
Sorry about the double post, but the original link on the front page seems broken, and the topic isnt listed yet on the actual forums.
The controls are simple:
On the Menu 'X' selects an option
In game 'X' + Direction captures a line. 'Y' Exits back to the menu.
I plan to rework the AI some to make it a bit more challenging after I finish my other games.
So here it is:
GPSquares was my first GP32 game, as such its fitting that it become my first GP2x game!
This isnt so much of a port as a complete rewrite from the ground up.
Without further ado
http://gp32.indiedevs.com/GPSquares_GP2X.tar.gz
I am in the process of porting my other 2 GP32 games, and finish up my 4th game that never got completed for the GP32, all of which will be open sourced sometime soon after release.
Anyway, have fun!
Sorry about the double post, but the original link on the front page seems broken, and the topic isnt listed yet on the actual forums.
The controls are simple:
On the Menu 'X' selects an option
In game 'X' + Direction captures a line. 'Y' Exits back to the menu.
I plan to rework the AI some to make it a bit more challenging after I finish my other games.